Night Visibility - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Campaign Series (https://www.theblitz.club/message_boards/forumdisplay.php?fid=8) +--- Thread: Night Visibility (/showthread.php?tid=60818) |
Night Visibility - K K Rossokolski - 01-15-2012 This is normally 1. I am just finishing off a Korea scen, Kap'yong April 1951. This is over two nights and one day, 55 turns, Visibility set at 8, Night scenario box ticked. THe N/D/N transitions will be done manually.* The scen starts at night. On opening the Scen Editor, the night aspect appears, but the visiblity is 2, rather than the 1 that it should be. If I set the vis to 0, the correct night vis of 1 appears,but this would surely mean the day vis will be 0. Any thoughts? *Using Huib's method, instructions provided. This should be irrelevant to the problem above. RE: Night Visibility - Larry Reese - 01-15-2012 That is bizarre. LR RE: Night Visibility - Ashcloud - 01-15-2012 (01-15-2012, 02:29 PM)K K Rossokolski Wrote: This is normally 1. I am just finishing off a Korea scen, Kap'yong April 1951. This is over two nights and one day, 55 turns, Visibility set at 8, Night scenario box ticked. THe N/D/N transitions will be done manually.* Full moon. RE: Night Visibility - Huib Versloot - 01-15-2012 (01-15-2012, 02:29 PM)K K Rossokolski Wrote: This is normally 1. I am just finishing off a Korea scen, Kap'yong April 1951. This is over two nights and one day, 55 turns, Visibility set at 8, Night scenario box ticked. THe N/D/N transitions will be done manually.* I checked it. It seems to be limited to the scenario editor. When playing visibility is 1. RE: Night Visibility - K K Rossokolski - 01-16-2012 So it is. I was so focused on the Editor, I didn't check the game. Very strange phenomonem. |