Retro, 4th edition is a tactical, squad-level World War II combat variant rules set. - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Parade Ground (https://www.theblitz.club/message_boards/forumdisplay.php?fid=2) +--- Forum: Board Games (https://www.theblitz.club/message_boards/forumdisplay.php?fid=250) +--- Thread: Retro, 4th edition is a tactical, squad-level World War II combat variant rules set. (/showthread.php?tid=61448) |
Retro, 4th edition is a tactical, squad-level World War II combat variant rules set. - Richie61 - 03-20-2012 Looks to be an less painful SL set of rules. http://minden_games.homestead.com/Retro4.html Quote:Retro, 4th edition is a tactical, squad-level World War II combat variant rules set. Its goal is to provide players--experienced and inexperienced alike--with simplified rules to enable them to play and enjoy tactical wargames and modules without having to master hundreds of pages of rules and a steep learning curve. You must own the necessary components (counters and mapsheets) of the "host" game to utilize Retro. RE: Retro, 4th edition is a tactical, squad-level World War II combat variant rules set. - grofaz - 08-12-2012 Any thoughts on this? I am thinking of buying it. RE: Retro, 4th edition is a tactical, squad-level World War II combat variant rules set. - Richie61 - 08-12-2012 (08-12-2012, 10:09 AM)grofaz Wrote: Any thoughts on this? I am thinking of buying it. Jose, I haven't played them yet, but I have read them a few times. They seem like They will make SL/ ASL less complicated and should let the game flow smoother. Nice charts & it's well written. The Valor & Victory rules have some of this & some of that. I have been reading the Lock n Load rules too. LnL uses an impulse system. You can move a unit right after the other player moves his. It's kind of like "real action" turns. |