Storm weather - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Storm weather (/showthread.php?tid=63523) |
Storm weather - ComradeP - 01-08-2013 Assuming the storm MP multiplication stacks with weather, if a movement cost is doubled by the storm to a level that means a hex that would normally be reachable is theoretically no longer reachable because it costs too many MP's to reach, does the MP requirement switch to Max/all? What happens to hexes that already cost Max/all MP's? Let's say an infantry unit in Moscow 1942, which can normally move 1 hex in snow or frozen weather finds itself in a storm, what happens? Is it frozen in place? What happens if it wants to enter a forest hex? RE: Storm weather - 76mm - 01-08-2013 ComradeP, Can't tell you how it is supposed to work, but after playing almost 90 turns of M42, including several storm days, I can say that your inf units will have no problem moving one hex into open or forest hexes during storms. RE: Storm weather - Liquid_Sky - 01-08-2013 All units can always move one hex (as long as the hex is not prohibited). |