Campaign Normandy - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Campaign Normandy (/showthread.php?tid=63694) |
Campaign Normandy - Pat the wolf - 02-03-2013 Midgard and Pat the wolf are looking for 2 players as allied for 30X Normandy Campaign (6June-19 August 750 turns). It's long Campaign so motivation required. 1 turn per week. Regards[/u][/b] RE: Campaign Normandy - The Teacher - 02-10-2013 Hi Are you still looking for someone to play against. If so Im ready to take command of the Allies. Im good for a turn a day of possibly 2 depending on the time difference since Im in Australia. Do you use Dropbox or email ? PM me. Stephen RE: Campaign Normandy - burroughs - 02-10-2013 Me, me!!! That's exactly what I have been waiting - a TOC team game, set in Normandy and the Allied command so I can finally read the book my lady friend gave me for my birthday about a campaign I had never been much into. Besides the turn rate I can handle, one per week befor I complete my studies in about half a year so then I can get some more leisure hopefully. Now I only want to hear about the optional settings, please and I am not ready to accept any kind of refusal so if anybody has appeared in the emantime, cross that fellow out and he's no more. Regarding the dedication - sometimes I suck badly at my turn rate, but if You want references, get in touch with my opponents, they'll tell 'ya how full of fight I am. RE: Campaign Normandy - Midgard - 02-10-2013 Gentleman it seems we can organize 2 teams to play the Normandy campaign scenario!!! We were starting to think that the allies would not disembark at all!!!! If you don't mind, me and Pat the Wolf will team up as the axis and I'm sure that Stephen and Burroghs will work out an agreement and team up as the allies, thus avoiding Monty and Patton Prima Donna story. Scenario - #30x - Normandy Campaign (6 June - 19 August) - 750 Turns Regarding Optional Rules we propose the following: Automatic Defensive Fire Artillery Set Up Recon Spotting Virtual Supply Trucks Low Visibility Air Effects Indirect Fire and Air Strikes by the Map Counterbattery Fire Night Fatigue Programed Weather Delayed Disruption Reporting - This one was not in the list me and Pat had originally, it's my personal proposal to you all. I'm playing a Bulge game with this one turned on and believe me ads a lot more fun to the game turns the assault decision into a To Go or Not to Go decision worse than Shakespeare's Dilemma it's real a good one Stephen and Burroghs feel free to give your ideas for optional rules It seems we have everything for an excellent campaign game Rgds Midgard RE: Campaign Normandy - JDR Dragoon - 02-11-2013 You don´t need Automatic Defensive Fire unless you play w. Manual Defensive Fire as well. Campaign Normandy - Pat the wolf - 02-11-2013 This campaign will last for several years. Think of it before do it. A video link of a of the debarquement. Sepsitive souls, be carrefull !. http://www.google.fr/url?sa=t&rct=j&q=video%20r%C3%A9mi%20debarquement&source=web&cd=2&cad=rja&sqi=2&ved=0CDgQtwIwAQ&url=http%3A%2F%2Fwww.dailymotion.com%2Fvideo%2Fx9s43b_guerre-remi-gaillard_fun&ei=3rQXUbeYD8yR0QX18YGIBg&usg=AFQjCNF6Xd8d4mkDVoOQ51bP1rfRmC4O5w RE: Campaign Normandy - burroughs - 02-11-2013 With a turn per week it is going to be about fifteen years - it's doable, but it's like a trip to the stars: not very likely we are getting there, any of us. I am going to have a look at the scenario set and see what's available since I am still ready to go, but knowing that each normal human being needs some feeling of accomplishment now and then, my suggestion would be to pick something shorter which will run for five - and not fifteen - years perhaps. That's still a long way to go. Besides JDR is absolutely correct in his opinion - by the way, have a look at the file I am attaching right now with the optional rules I promote and advocate .Had a breif look at the scenarios and think we should go with either of those 250 turn long ones, there are planty of choices to be made. I like the grand scale of the 750 turn long one, it would be a magnificent achievement especially if that had a chance of getting completed in any foreseeable future, but even it's description says it's practically unplayable. Finally , with a team of two per each belligerent, we are going to have plethora of forces to command and at disposal, involving lots of consideration, time and effort to manage everything - a hell of a burden I mean so that would be a war of attrition to get through that maze. I'd say let's consider the chances carefully. I am participating in two team games in PCs and MCs respectivelly and one SB - even in the Moscow '42 title we decided to skip the monsters and there are five of us, with the new guys highly motivated and efficient, the game going very dynamically, but it's a matter of a smaller and shorter cmpaign having been chosen. The BFTB 4.7 DF '85 campaign stalled with the sad news from Cesar, but the prospects are we're getting back ASAP. Campaign Normandy - Pat the wolf - 02-11-2013 Hi burroughs, Midgars and me are agree to go in stars for some long years (750 turns). Are you with us?. Regards. Pat RE: Campaign Normandy - jonnymacbrown - 02-11-2013 (02-03-2013, 12:23 AM)Pat the wolf Wrote: Midgard and Pat the wolf are looking for 2 players as allied for Wait. One turn per week is 750 weeks or 15 years. RE: Campaign Normandy - burroughs - 02-11-2013 I have told them, that' s insane. Honestly, guys, is the reason here in the very same place Your records are? I am really interested, but let's play it real and let's get realistic. |