Map Scale - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Squad Battles (https://www.theblitz.club/message_boards/forumdisplay.php?fid=13) +--- Thread: Map Scale (/showthread.php?tid=63870) |
Map Scale - Outlaw Josey Wales - 02-26-2013 I saw in Vietnam the scale is 40 meters per hex. Does that hold true through the whole series? I didn't see it posted in any other title page. RE: Map Scale - Wolfgang - 02-26-2013 I believe it does. RE: Map Scale - Richie61 - 02-26-2013 Quote:The game scale is 40 meter hexes and 5 minute turns.http://johntillersoftware.com/SquadBattles.html RE: Map Scale - -72- - 02-26-2013 Page 6 of user.pdf -although the time scale portion doesn't indicate that 5 minutes is always the case, just generally the case. RE: Map Scale - TheBigRedOne - 02-27-2013 (02-26-2013, 07:57 PM)trauth116 Wrote: Page 6 of user.pdf -although the time scale portion doesn't indicate that 5 minutes is always the case, just generally the case. I don't think I've ever seen a stock scenario where this wasn't true. I'm not even sure someone ever changed the time/turn in a custom one either. There has been some work with changing the 40m hex size, but nothing within actual development product. RE: Map Scale - Jeff Conner - 02-27-2013 I used ten minute turns in my night scenarios. Things always take longer in the dark. RE: Map Scale - TheBigRedOne - 02-28-2013 (02-27-2013, 11:58 PM)Jeff Conner Wrote: I used ten minute turns in my night scenarios. Things always take longer in the dark. Well, most things anyway... |