SP:WaW vs SP:WW2 - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Steel Panthers Series (https://www.theblitz.club/message_boards/forumdisplay.php?fid=14) +--- Thread: SP:WaW vs SP:WW2 (/showthread.php?tid=65697) Pages:
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SP:WaW vs SP:WW2 - Compass Rose - 01-29-2014 Could someone please tell me what the difference is between SP:WaW and SP:WW2? I know WaW is from Matrix and WW2 is from Shrapnel Games. Other than that, they look like the same game. Thanks RE: SP:WaW vs SP:WW2 - Vesku - 01-29-2014 (01-29-2014, 05:02 AM)Compass Rose Wrote: Could someone please tell me what the difference is between SP:WaW and SP:WW2? It's been years since I played WaW but it has more movement points per turn, arty falls quicker and there's command control. It looks like the same game but plays quite differently. RE: SP:WaW vs SP:WW2 - Compass Rose - 01-30-2014 If I was to start trying to learn and play one of the WWII games, which one would you suggest; WaW or WW2? Is one better than the other for PBEM games or playing against the AI? Also, are both still supported? Thanks RE: SP:WaW vs SP:WW2 - Cross - 01-30-2014 I recommend WinSPWW2. SPWW2 is better for PBEM and against AI. WinSPWW2 is still supported. See here: http://forum.shrapnelgames.com/forumdisplay.php?f=139 Here's some of the differences: Windows compatible SPWaW: Not Windows compatible SPWW2: Full Windows compatibility Screen size SPWaW: 800x600 (full screen only) SPWW2: Up to 1600x1200 or 1920x1080 (paid version) SPWW2: Windowed or Full Screen Map Size SPWaW: 240x100 hexes (12x5 KM: 60sqKM) SPWW2: 200x160 hexes (10x8 KM: 80sqKM) Hill Levels SPWaW: 3 hill levels SPWW2: 15 hill levels Zoom Levels (map magnification) SPWaW: 5 SPWW2: 6 Maximum Units That a player can deploy in a battle. SPWAW: 400 units SPWW2: 500 units Maximum Formations That a player can deploy in a battle. SPWAW: 100 formations SPWW2: 200 formations Maximum Game Turns SPWAW: 60 SPWW2: 90 Infantry Uniform Colours SPWaW has 4 infantry uniform colours SPWW2 has 5 infantry uniform colours (6 if you include snow camo mods) Nations Available (OOB Breadth) SPWaW: 27 OOB SPWW2: 36 OOB OOB Depth (unit choices) SPWaW: German OOB: 260 units SPWW2: German OOB: 980 units Credit to Alby, Panzer Leo and others who have done some excellent OOB mods for SPWaW Unit Classes SPWaW: 113 SPWW2: 255 Sounds SPWaW: 600 SPWW2: 150 This is one area where SPWaW is superior to SPWW2. The SPWaW sound engine has better quality and a greater variety of sounds. There is a SPWW2 sound mod which improves the quality of the SPWW2 sounds; and many of these sounds are better quality than the SPWaW sounds, but the mod is still only 150 sounds. Artillery SPWaW: Arty falls at end of own turn SPWW2: Arty falls after opponent has moved The artillery routine in SPWW2 is far less gamey. SPWaW unrealistically allows you to adjust artillery onto fast moving vehicles. Armour SPWaW: mm SPWW2: cm SPWaW measures armour in mm instead of the cm used by SPWW2. This really makes no difference to combat resolution results. SPWaW models low penetration weapons (like Anti-Tank rifles) against light armour (5mm to 10mm) with more specificity. Opportunity Fire SPWW2: Unloading units attract ‘opportunity fire’ SPWW2: Opportunity fire filter (paid version) SPWaW: Humans choose when/if to op-fire against AI The SPWW2 ‘Opportunity fire filter' allows ATk guns (eg.) to choose target and range. Although SPWaW players can choose when/if to op-fire against the AI, but some point out this gives human players an unfair advantage over the AI. Misc Unique Features SPWW2: PBEM Campaigns for 2 human players (paid version) SPWW2: Shoot through smoke/ non-line of sight area fire SPWW2: Paratroops draw ground fire while descending SPWW2: Motorcycle troops can dismount and fight SPWW2: Reversing Tanks SPWW2: Infantry can attempt to take cover at end of move SPWW2: Move points to load/unload infantry from vehicles, ends gamey relay tactics SPWW2: Choose rally/retreat direction SPWW2: Blast circle option SPWW2: Timed objectives SPWW2: Guns/vehicles parachute separately from crews SPWW2: Company/formation identity numbers (paid version) SPWW2: Snow camo for vehicles SPWW2: Snowmobile movement class SPWaW: Command Control (limits orders each turn) SPWaW: Suspension damage SPWaW: Weather (may restrict visibility and movement) SPWaW: Time of Day (may restrict visibility) SPWaW: * spidy sense (SPWaW weakness, fixed in SPWaW Enhanced) SPWaW: Teleporting infiltrators (SPWaW weakness) SPWaW: Numeric indication of number of men over squad/section SPWaW: Reduced (not full strength) squads/sections option Misc Superiority SPWW2: Location specific map generation (SPWW2 is better) SPWW2: AI sophistication (SPWW2 is better) SPWW2: Ammo re-supply realism (SPWW2 is better) SPWW2: PBEM security (SPWW2 has additional security level) RE: SP:WaW vs SP:WW2 - Cross - 01-30-2014 This may also help you understand the difference: RE: SP:WaW vs SP:WW2 - Compass Rose - 01-30-2014 Wow, thanks for all of the helpful info. I am use to playing my war games with 2D counters. Can WW2 be played with 2D counters also? From a learning curve stand point, which would be easier to learn, for a newbie, WW2 or MBT? Thanks Again. RE: SP:WaW vs SP:WW2 - Cross - 01-30-2014 (01-30-2014, 04:49 AM)Compass Rose Wrote: Wow, thanks for all of the helpful info. SPWW2 uses icons instead of counters. I think someone made a mod to replace the icons with counters, but that was years ago and is no longer available. Usually (a few rare exceptions) a vehicle icon represents one vehicle. Infantry squad icons typically show exactly how many men are in that squad, and as they take casualties the icon reduces the men. However, cavalry, MG and gun crews are more generic, and do not show exactly the number of men. I would say that WW2 would be a bit easier to learn, as MBT has helicopters, missiles and a few other weapon systems that would require a slightly longer learning curve. RE: SP:WaW vs SP:WW2 - Compass Rose - 01-30-2014 OK thanks Cross! Greatly appreciate all of the helpful input. RE: SP:WaW vs SP:WW2 - Cross - 01-30-2014 No problem. One thing that may help is this quick reference sheet I put together a few years ago: http://forum.shrapnelgames.com/showthread.php?t=41860 It's missing one or two recent updates (like the infantry take cover option) but has all the essentials. RE: SP:WaW vs SP:WW2 - Weasel - 01-30-2014 SPWAW is DOS based, the other windows |