2.00 UPDATE - HOT KEYS - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Campaign Series (https://www.theblitz.club/message_boards/forumdisplay.php?fid=8) +--- Thread: 2.00 UPDATE - HOT KEYS (/showthread.php?tid=65840) |
2.00 UPDATE - HOT KEYS - Jason Petho - 02-20-2014 4.28 Hot Keys These Hot Keys can be used in the game: F1 Open Main program help file F2 Opens Unit Handbook for selected unit F3 Open Scenario Parameter Data help file F4 Opens Miscellaneous (platoon) Data file F5 Opens Weapons Data file Keyboard 1 Display in 3D Normal mode Keyboard 2 Display in 3D Zoom-Out mode Keyboard 3 Display in 3D Extreme Zoom-Out mode Keyboard 4 Display in 2D Normal mode Keyboard 5 Display in 2D Zoom-Out mode Number Pad 0 Load/unload units Number Pad 1 Move selected unit down and left Number Pad 2 Move selected unit down Number Pad 3 Move selected unit down and right Number Pad 4 Turn selected unit counter-clockwise Number Pad 5 Initiate air attack on current Hot Spot hex Number Pad 6 Turn selected units clockwise Number Pad 7 Move selected unit up and left Number Pad 8 Move selected unit up Number Pad 9 Move selected unit up and right Delete Turn selected unit counter-clockwise NextPage Down Turn selected unit clockwise Home Move selected unit forward in hex End Move selected unit backward in hex A…………………….Highlight Anti-aircraft units Alt+A………………..Add unit to existing Assault Ctrl+A Display reinforcements' Arrived Dialog B…………………….Toggle unit bases Ctrl+B……………….Launch Human Wave (Banzai) C Toggle display of map contour lines Alt+C………………..Clear existing Assault D Opportunity Fire DialogueDialogHighlight Disrupted Units Alt+D………………..Redraw display Ctrl+D……………….Build Improved Position E……………………..Highlight Mine units Ctrl+E……………….Remove from map F Display fixed units' Release Schedule Highlight units that have fired Ctrl+F……………….Fire ModeSave AP’s for Firing G…………………….Display Range Ctrl+G……………….Engineer Task Dialog H Toggle display of hexes reachable by selected unit Ctrl+H……………….Build Hexside Light Bridge I Display scenario informationHighlight Indirect Fire Units Alt+I…………………Activate A/I Ctrl+I Graphical Unit Icons J……………………..Display Jump Map Ctrl+J……………….Build Barrier K…………………….Display Units Ctrl+K……………….Initiate air attack on current Hot Spot hex L……………………..Highlight Leaders Ctrl+L……………….Load/Unload M Toggle display of program menu Highlight moved units N Advance to next unit to move or fire Ctrl+N……………….Layminefield O Toggle display of objectiveObjectives Alt+O………………..Show Odds Ctrl+O……………….Display Opaque Individual Info Box P Return to previous unit to move or fire Ctrl+P……………….Opportunity Fire Control Dialog Q Highlight Headquarters Ctrl+Q Doubletime R Rotate map 180 degrees Alt+R………………..Resolve existing Assault Ctrl+R……………….Display Release Scheduled Dialog S Highlight Spotted Ctrl+S Display reinforcements' Scheduled Dialog T Toggle display of on-map thermometers Ctrl+T Next Turn U Toggle display of Unit List Ctrl+U Move ModeSave AP’s for Moving V Toggle display of Visible Hexes Ctrl+V……………….Build Hexside Medium Bridge W Show Command Range of selected HQ Ctrl+W Display Artillery Dialog X Exit Main programHighlight Fixed Ctrl+X Highlight Color optionsShow Hex Outlines Y Highlight units low on ammo Ctrl+Y Move unit to top of stack Z Highlight Organization Ctrl+Z Move unit to bottom of stack Up Arrow Scroll map up Down Arrow Scroll map down Right Arrow Scroll map right Left Arrow Scroll map left Space Bar Recenter map on selected hex/unit Shift + Ctrl + Fire Allows engineersEngineers and artillery to plot smoke. Shift + Alt + Fire Allows capable units to fire star shells RE: 2.00 UPDATE - HOT KEYS - Crossroads - 02-20-2014 20.5 User-Made Modifications You will find a USER MODS folder as part of the 2.00 UPDATE. This includes a variety of User Made Modifications to the Campaign Series all controlled by the JSGME modification enabler software. The software allows you to add any User Mod you wish without altering the original game. Step One: Copy the JSGME.exe from the …\Tools\ folder to the Campaign Series main folder. Step Two: Launch JSGME.exe by double clicking on it and input “User_Mods” folder name. Step Three: Enable and disable any USER MOD by moving them between the two windows available in the tool. First, select the MOD you want to enable, the click on the Right arrow as shown below: Step Four: The image below shows that the Unit Bases MOD for East Front has been enabled. Pressing the left arrow button will disable the MOD again. New user made modifications include a Water Alternative for all three games, and Scandinavian Terrain for EF. Also, there is a set of H2H approved scenarios from the Blitzkrieg Wargame club that have been included in the USER MODS folder that you may add to the appropriate game. Note: Not visible in my screenprint taken earlier, but certainly there! RE: 2.00 UPDATE - HOT KEYS - Kool Kat - 02-20-2014 (02-20-2014, 04:33 PM)Battle Kat Wrote: Also, there is a set of H2H approved scenarios from the Blitzkrieg Wargame club that have been included in the USER MODS folder that you may add to the appropriate game. Hey Petri: Would you do a screen capture and show players where they can locate those H2H approved scenarios? Many thanks! RE: 2.00 UPDATE - HOT KEYS - Crossroads - 02-20-2014 Certainly Mike, latest this weekend. For those of you who've followed the steps mentioned above, you'll see an H2H scenario entry for each of the EF, RS, and WF, among the other mods. RE: 2.00 UPDATE - HOT KEYS - Crossroads - 02-22-2014 (02-20-2014, 08:32 PM)Kool Kat Wrote: Hey Petri: Here they are, in all their glory. Those not willing to try JSGME out can find the files from under the \User_Mods folder: Congratulations to all scenario designers who took the extra effort to have their scenarios H2H approved! PS Mike perhaps you could create a new thread from Post #2 onwards. This could have a thread of its own, as the OP was really about Hot Keys. My bad. |