Mi-8...Jacob's ladder..how to use? - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Squad Battles (https://www.theblitz.club/message_boards/forumdisplay.php?fid=13) +--- Thread: Mi-8...Jacob's ladder..how to use? (/showthread.php?tid=65872) |
Mi-8...Jacob's ladder..how to use? - HirooOnoda - 02-25-2014 Can't find it in the rules where Helicopters can't land in certain hexes (rough, broken or rocks?). Yet, I see my Hips have "Jacob's Ladder". Does this allow them to hover and not land, thus allowing me into certain hexes I can't land in? Thanks! Okay, I found the rule, but it didn't work. The cost is 1/2 the cost of the infantry's movement. The infantry start the turn with 24 movement points, I flew to a point where the infantry had 15 points left, and when I went to unload it said,"Movement points exceeded". I had over 56 points left on the Hip. What am I missing? RE: Mi-8...Jacob's ladder..how to use? - TheBigRedOne - 02-25-2014 Actually, that was for a single rope. This was for a ladder: As well as: Quote:When either ropes or ladders are used and the Hovering Helicopters Optional Rule is in effect, the helicopter becomes Hovering. Basically you have to fly to a location you want to drop your troops off, hang there during the opponents turn and hope the Muj aren't pointing a DShK or RPG at you in the meantime. RE: Mi-8...Jacob's ladder..how to use? - HirooOnoda - 02-25-2014 (02-25-2014, 05:47 AM)TheBigRedOne Wrote: Actually, that was for a single rope. This was for a ladder: THank you for the clarification, but to spend an enemy turn waiting for my opportunity to ladder them down is suicidal. Not a well worded rule. They said nothing about being able to do it only from the begining of the turn. RE: Mi-8...Jacob's ladder..how to use? - kolc - 02-25-2014 (02-25-2014, 05:47 AM)TheBigRedOne Wrote: Basically you have to fly to a location you want to drop your troops off, hang there during the opponents turn and hope the Muj aren't pointing a DShK or RPG at you in the meantime.Roger that....been on the wrong end of those flapping in the wind... RE: Mi-8...Jacob's ladder..how to use? - TheBigRedOne - 02-25-2014 (02-25-2014, 09:48 AM)HirooOnoda Wrote:(02-25-2014, 05:47 AM)TheBigRedOne Wrote: Actually, that was for a single rope. This was for a ladder: Not directly, but by saying it requires the infantry's full movement points, that's pretty much what it's telling you. Think about the mechanics of situation. Each turn is 5 minutes in length. The time it takes to come to a stable hover, drop the ladder and have an entire squad climb down the ladder, would probably cover that entire time-span. It's not a fast-rope. I don't think it's that unrealistic, and probably why a rope only requires half the time because it would be faster to slide down a rope than to climb down a ladder. This type of unloading is the highest risk, which carries some pretty tough consequences. |