Modern war -Thunderbolt fake - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Squad Battles (https://www.theblitz.club/message_boards/forumdisplay.php?fid=13) +--- Thread: Modern war -Thunderbolt fake (/showthread.php?tid=66208) |
Modern war -Thunderbolt fake - Micha - 03-30-2014 Hello, please i have a problem with the scenario Thunderbolt fake from Squadbattles Modern war. I have captured an 300 point objective, all soldiers in the hex are my troops but the hex remains as enemy hex. Is this so becourse the adjacent hex is still occupied by enemys ? RE: Modern war -Thunderbolt fake - TheBigRedOne - 03-31-2014 These are Collateral Objectives: Quote:March 31, 2003 What they are meant to represent are buildings that the offensive forces are supposed to try to avoid firing into, Mosques, schools, places with known civilians or a variety of other buildings that the ROE would prevent you from firing into. This makes it tough because the enemy can occupy these and fire at you from them. Firing into them actually causes you to lose points. You fired into it so much that it cost you 300 victory points. Start the game again and look at the value in the hex, it starts at 0. You can assault into them without causing the points to change, however. Look around the map, you'll see normal objectives. Those are the ones to capture to get points. Quote:• Collateral - The point value of these objectives increases when enemy fire affects the hex they are in. Collateral Objectives can be assaulted however without causing the point value to change. Collateral Objectives do not change side. If a Collateral Objective has a positive value, then that value is awarded to the owning side (regardless of who occupies it). If a Collateral Objective has a negative value and is occupied by the opposing side, then that value is a penalty to the owning side. I think the usage of these types of objectives is pretty cool and really change how you have to play a scenario. Rather than shooting up everything you see, you need to be careful. It means that you might have to run around with Hold Fire on your weapons so your Op Fire doesn't automatically return fire into those hexes. These and Capture Hexes are things that really give the designer some flexibility to make scenarios interesting. Capture hexes also give the attacker a bit of a break from some rouge enemy unit that ended up Demoralized and sitting in the woods for 10 turns, coming in towards the end of a scenario and re-taking an abandoned objective after the opposing forces have moved up towards the rest of the battle. I've always hated situations like this. RE: Modern war -Thunderbolt fake - Micha - 03-31-2014 Hello, thank you for info, not reading the scenarioinfos was my problem. Squadbattles series really great with a lot of options what makes the game never become boring. Thank you for help. |