France 14 Reinforcement Question - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: France 14 Reinforcement Question (/showthread.php?tid=66582) |
France 14 Reinforcement Question - jim pfleck - 06-11-2014 Gents, I am about to start a Race to the Sea scenario and I have a questions about the scheduled reinforcements. Nearly all of them have a 0% chance listed in the reinforcement dialogue. I have played about 30 turns vs the AI and some have arrived, so I am wondering how the 0% actually works. The manual was not helpful in this regards. Thanks! RE: France 14 Reinforcement Question - Ricky B - 06-11-2014 Reinforcements with a 0% arrival chance are sometimes designed to be units included but never arrive, typically a high level HQ. However, 0% can also be used to tie that group to a preceding reinforcement at the same time and I believe adjacent hex that does have a positive percent chance. Thus all the reinforcements grouped together will arrive when the non-0 group arrives. If it is late, none will arrive. This will keep that group together so they may not arrive when scheduled but they will all arrive together. For example, in Race to the Sea, I see the second reinforcement listed is Central Powers at 0600 18 Sept, 60%. The next group will arrive adjacent, with a 0%, and on down the list for quite a few groups. So when that first group set at 60% arrives, then all other units with that time (and possibly in adjacent hexes from that first one?) will arrive, whether it is at 0600 or a later turn. Rick RE: France 14 Reinforcement Question - Strela - 06-11-2014 Well I just learned something, and I've released two games in this series!!!! David RE: France 14 Reinforcement Question - Ricky B - 06-11-2014 I knew it was documented somewhere but I couldn't find it last night. I did now, I think this was added in Market-Garden '44. From the changes.txt file, for its very first version: - (Editor) Added ability to define a Release as "Fixing" which causes units in the specified organization to become Fixed when the Release is invoked. - (Editor) Added ability to "tie" reinforcements together so they all arrive at the same time by having all reinforcements in the group after the first have an arrival probability of 0 (see Reinforce Dialog in the Scenario Editor). - (Editor) Added ability to define a reinforcement as "Check Once Daily" which causes the arrival of the reinforcement to only be checked once a day at the same time as the original arrival date. And having read that, I see this is noted in the scenario editor help file (but not the user help): When a reinforcement is defined with a probability of 0, then the arrival of that reinforcement is "tied" to the previous reinforcement for that side with a non-zero probability. When that reinforcement arrives, then all subsequent reinforcements tied to it arrive at the same time. If that reinforcement doesn’t arrive, then none of the reinforcements tied to it will arrive either. This allows a group of reinforcements to be defined that all will arrive at the same time. One of those things from "before" your time David . Rick RE: France 14 Reinforcement Question - jim pfleck - 06-12-2014 Ricky, Thank you!!! I had run a test and the reinforcements arrived but I did not want to get 50 turns into a PBEM and have a malfunction! Thanks Jim RE: France 14 Reinforcement Question - Mr Grumpy - 06-12-2014 Thanks Rick, your knowledge of the PzC/MC/FWWC series goes way back further than mine, good job we have you around. RE: France 14 Reinforcement Question - Ricky B - 06-12-2014 Are you calling me old young'un? RE: France 14 Reinforcement Question - Mr Grumpy - 06-13-2014 (06-12-2014, 04:24 AM)Ricky B Wrote: Are you calling me old young'un?Not old............just older......... |