Question Fulda Gap Mod - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Question Fulda Gap Mod (/showthread.php?tid=66957) |
Question Fulda Gap Mod - Aolain - 09-05-2014 I have searched, but cannot find an answer to my question. "Back in the Day" Cpt Cav created a FG '85 mod. As I remember, one of the house rules was that no one could cross the IGB until something like turn 8 or so. Also, as I remember, game turns were two hours instead of 3. Anyone have a link to this mod? I would like to take a look at it for old times sake. Thanks! RE: Question Fulda Gap Mod - tbridges - 09-05-2014 There are a number of older Fulda Gap mods on Glenn Saunders site. Some of them are by Mark Breed, aka Cpt Cav. http://members.shaw.ca/gcsaunders/index.html RE: Question Fulda Gap Mod - Aolain - 09-05-2014 (09-05-2014, 04:12 AM)tbridges Wrote: There are a number of older Fulda Gap mods on Glenn Saunders site. Some of them are by Mark Breed, aka Cpt Cav. Found it! It fooled me because the description is for FG 85 as part of NGP. Thanks. |