RED THUNDER PATCH 1.02 is out - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Combat Mission x2 (https://www.theblitz.club/message_boards/forumdisplay.php?fid=221) +--- Thread: RED THUNDER PATCH 1.02 is out (/showthread.php?tid=67270) |
RED THUNDER PATCH 1.02 is out - GAZNZ - 11-18-2014 CMRT v1.02 WHATS NEW Building entry no longer problematic for some systems Infantry flamethrowers have slightly longer range Troops spot immediately nearby mines better (esp. engineers) Ricocheting APHE will not explode where it finally lands (the fuse is considered damaged) Fixed a bug that sometimes caused buttoned-up tank crew to be suppressed by external explosions Squads position their teams better along walls, fences and hedges Artillery usually requires another spotting round or two before acquiring the target Corrected some TacAI problems with crewmen positioning themselves around a heavy weapon Improved coordination between tank hull and turret rotation Better logic selecting the two men for scout teams Improved long-range optics for JPz IV, Jagdpanther Very heavily-laden soldiers cannot use Fast or sometimes even Quick moves Mouse text for targeting: too close or out of range Towed guns look better as vehicle turns Improved damage modeling for external systems on tanks Improved QuickBattle choices Improved TCP/IP play RE: RED THUNDER PATCH 1.02 is out - Shorker - 11-18-2014 Thanks for the heads up, Gaz! RE: RED THUNDER PATCH 1.02 is out - Fusilier9 - 11-19-2014 New patch? Wasn't 1.01 just released? I guess 1.02 is different? RE: RED THUNDER PATCH 1.02 is out - A Canadian Cat - 11-20-2014 Only slightly - one more corner case of the one story building entry defect was found still around in the 1.01 patch. So they fixed it ASAP. Ian |