Replacements - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Replacements (/showthread.php?tid=68328) Pages:
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Replacements - jonnymacbrown - 08-04-2015 If the parameter data says one side 1% and the other side 2% what does this mean? Thanks jonny RE: Replacements - fastphil - 08-04-2015 (08-04-2015, 09:14 AM)jonnymacbrown Wrote: If the parameter data says one side 1% and the other side 2% what does this mean? Thanks jonnyNRBH but it probably is a percent chance of replacements arriving when a unit checks. RE: Replacements - jonnymacbrown - 08-04-2015 (08-04-2015, 09:46 AM)fastphil Wrote:(08-04-2015, 09:14 AM)jonnymacbrown Wrote: If the parameter data says one side 1% and the other side 2% what does this mean? Thanks jonnyNRBH but it probably is a percent chance of replacements arriving when a unit checks. Thanks Fastphil but you are thinking about reinforcements. I am asking about replacements. jonny RE: Replacements - Ricky B - 08-04-2015 The value in the PDT is the percentage of each unit of that side's lost strength that is recovered each turn, if it qualifies for recovering strength. Rick RE: Replacements - jonnymacbrown - 08-04-2015 Nice, thanks. So @ 1% a 500 man unit will get 5 men as replacements providing it meets the criteria of non-movement. In PzC does a unit out of command range get fewer? jonny RE: Replacements - Caronte - 08-04-2015 I read here in the forum that the replacement percentage is related to the men missing not to the unit total. If you have a unit with 450 out of 500 with 1% replacement it will replace the 1% of those 50 missing men, so 0,5 man per turn. I didn't get clear if there is a 1% roll for every soldier or it is accumulative(you'd need two turns to replace 1 of those 50 men) Hope someone can clarify that. RE: Replacements - BigDuke66 - 08-05-2015 Manual tells this: Replacements In addition to the strength recovery described above, it is possible for certain organizations in the order of battle to receive replacements. When this is defined for an organization, then each unit eligible to recover strength as specified above can also receive a variable number of replacements based on a specified percentage of the unit’s full strength value. Quality does not affect the replacement rate, however, Isolated units and Disrupted units cannot receive replacements. Detached units received one-fourth the usual replacement rate available to them. When a unit has a Local Supply value of x, then the replacement rate is scaled according to the following: • When x < 20, the replacement rate is 0. • When 20 <= x <= 50, the replacement rate is scaled by (x – 20) / 30. For example, a unit with a Local Supply value of 50 has the full replacement rate, but a unit with a Local Supply value of 30 only has 1/3 of the full replacement rate. RE: Replacements - jonnymacbrown - 08-05-2015 (08-04-2015, 05:59 PM)Caronte Wrote: I read here in the forum that the replacement percentage is related to the men missing not to the unit total. If you have a unit with 450 out of 500 with 1% replacement it will replace the 1% of those 50 missing men, so 0,5 man per turn. I didn't get clear if there is a 1% roll for every soldier or it is accumulative(you'd need two turns to replace 1 of those 50 men) That's not a lot; thanks for taking the time to figure this out. jonny RE: Replacements - jonnymacbrown - 08-05-2015 (08-05-2015, 04:21 AM)BigDuke66 Wrote: Manual tells this: This is keen information that I didn't know . Thanks Big Duke. jonny RE: Replacements - Ricky B - 08-05-2015 Jonny, you understand the difference now? The PDT value, that I described, is global for a side, and is based on LOST strength of a unit, not full strength. Big Duke shows the info on replacements, which are based on full strength, and means that a unit, even at 1%, can fairly quickly regain a lot of strength. That value is set in the OOB, by whatever level the designer wants, so a division can have a value set, a battalion in the division can have a different value, tank units can have a different value than engineers, etc. And it should be kept low, because say at 10% a unit that is in good supply can recover full strength in less than 10 turns/1 day in most scenarios. |