Ending a turn early or how to get multi-phases - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: The Operational Art of War (https://www.theblitz.club/message_boards/forumdisplay.php?fid=15) +--- Thread: Ending a turn early or how to get multi-phases (/showthread.php?tid=69754) |
Ending a turn early or how to get multi-phases - Blaze2 - 06-26-2016 I have been away from the game for awhile and I was curious what some people think causes premature turn endings. I know there are some ways to ensure a turn ends because I am doing them despite my best efforts to get multiple rounds out of a turn. just curious and trying to start a conversation RE: Ending a turn early or how to get multi-phases - Fulcrum - 06-27-2016 (06-26-2016, 06:31 PM)Blaze2 Wrote: I have been away from the game for awhile and I was curious what some people think causes premature turn endings. I know there are some ways to ensure a turn ends because I am doing them despite my best efforts to get multiple rounds out of a turn. The best way to get multiple rounds is using minimize loss setting. Try with this. There are several causes for premature endings: defender is ignoring losses, or attacking with ignore losses, morale check failure because the attack uses too many units with poor supply, good defensive terrain and bad scenario design: Maximum Combats per Battle settings should be 3 or 4 and sometimes this isn´t changed. My advice: try attacking with minimal loses, strong direct support from artillery and good odds! RE: Ending a turn early or how to get multi-phases - General Staff - 07-20-2016 This is IMO a very good explanation of how it all works (or doesn't): http://www.matrixgames.com/forums/tm.asp?m=2231066 |