Variable Visibility issue? - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Campaign Series (https://www.theblitz.club/message_boards/forumdisplay.php?fid=8) +---- Forum: CS Technical Issues (https://www.theblitz.club/message_boards/forumdisplay.php?fid=271) +---- Thread: Variable Visibility issue? (/showthread.php?tid=69793) Pages:
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Variable Visibility issue? - RedDevil - 07-09-2016 From the manual : Variable Visibility – During the course of a scenario where the visibility is set by the scenario designer, the computer performs a random check at the beginning of each player one turn to determine if the visibility will change. If it does change, it will increase or decrease by one hex based on the designers chosen visibility setting. At night, maximum visibility still varies, but darkness (how far the unaided eye can see) will increase, decrease, or stay the same. All of these changes reflect the weather, cloud cover, and other random sighting factors that occur on the battlefield. To determine the current maximum visibility, check the status menu under scenario information or press the keyboard shortcut U to access the Unit Menu; there, current turn visibility is listed. It is my understanding that BOTH players will then use the same random generated visibility factor for that turn. Is this Correct? I'm playtesting my scenario, Other player chose VV option, turn 5, Vis for scenario is 3, set for turns 3-5 I am player 2, I watch replay, he has VIS 4, and I watch him shoot some units up. no biggie, I start my turn and VIS is 3 for me and I can't see the units he shot me with now. So what's up with that? BUG? Dev RE: Variable Visibility issue? - Herr Straße Laufer - 07-09-2016 That is the exact issue and reason I do not like or use variable visibility. Happened to me once. That was enough. It brought new meaning to "shoot and scoot" and then disappear. Works as intended. Not for me. HSL RE: Variable Visibility issue? - RedDevil - 07-10-2016 (07-09-2016, 10:09 PM)Herr Straße Laufer Wrote: That is the exact issue and reason I do not like or use variable visibility. Wait.. So you're saying it's working as intended, when both players are having a LOS check on their turn? That's not what the manual says, it says only 1 check per turn, on player 1's turn, which would lead one to understand that both players will experience the SAME VIS factor for that entire turn. Any thing other than that, means it's not working as stated and is broken or BUGGED. I will have to put in my scenario description not to use it, and just ensure none of my OPPs set up any PBEM game with it on when playing me. Thanks for replying Ed Dev RE: Variable Visibility issue? - Herr Straße Laufer - 07-10-2016 Yup! Maybe one of the "team" can explain it better? My experience with it had been that the visibility changes with each players 1st turn. When I mentioned it when it first happened I got the same, "it is an option" and "you don't have to use it". No regard for it being designed into a scenario or if my opponent chose it. Just one of those annoying add-ons (chrome) that the "team" thinks is great? I guess I play in a bubble? HSL RE: Variable Visibility issue? - RedDevil - 07-10-2016 (07-10-2016, 12:48 AM)Herr Straße Laufer Wrote: Yup! Maybe one of the "team" can explain it better? Don't have an issue if it changes on player one's turn and BOTH players use the same LOS for that turn.. However, my issue is, right now it's giving both players 2 different LOS on their play for the same turn and that's wrong. If player 1 gets 4LOS, well then player 2 should get 4LOS as well, for that turn. Then it can change again for the next turn, as long as BOTH players get the same #LOS for that turn. Ok with that for the variety fix some people need, not ok with both players getting a different #LOS on their play of the same turn. Europe is not Maryland, where you wait 10 minutes and the weather will change... RE: Variable Visibility issue? - Herr Straße Laufer - 07-10-2016 It's six minutes in CS! HSL RE: Variable Visibility issue? - Warhorse - 07-10-2016 It's six minutes in PA as well, right Ed?!!!!! RE: Variable Visibility issue? - Herr Straße Laufer - 07-10-2016 We talkin' rain and not rain? HSL RE: Variable Visibility issue? - Crossroads - 07-10-2016 VV in JTCS is broken, unfortunately, at least with PBEM. As you guys have noted it changes per player turn and not per game turn as it should. RE: Variable Visibility issue? - Herr Straße Laufer - 07-10-2016 (07-10-2016, 09:42 PM)Battle Kat Wrote: VV in JTCS is broken, unfortunately, at least with PBEM. As you guys have noted it changes per player turn and not per game turn as it should. Thanks for the verification! HSL |