Fixes/mods for WW1 - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Campaign Series (https://www.theblitz.club/message_boards/forumdisplay.php?fid=8) +---- Forum: Campaign Series Hosted Modifications (https://www.theblitz.club/message_boards/forumdisplay.php?fid=240) +----- Forum: World War One Mod (https://www.theblitz.club/message_boards/forumdisplay.php?fid=300) +----- Thread: Fixes/mods for WW1 (/showthread.php?tid=69846) |
Fixes/mods for WW1 - Warhorse - 07-24-2016 Here is the thread for any mods or fixes for the WW1 game. Bases-These are a redone bases/flags done by Gary Collins, aka XLVIII Pz. Korp! Thanks Gary, these are awesome! Unzip into mods folder and use JSGME. Alternate Bases WW1 Update#1-WW1 Fix#1 1)Fixed an error in $Corps in the UK Corps oob for a wrong date 74th Yeomanry Division 2)Fixed the NewCamp.bmp to more WW1 like look. 3)Fixed Tro-terrain 3d.bmp, was using caves instead of kunai grass. 4)Fixed Tro-extendedinfobox.bmp to be a WW1 type look. RE: Fixes/mods for WW1 - zap - 07-24-2016 Got the bases thanks. And good to go. I have his bases for WWII downloaded could not figure out how to put them in JSGME CS E/W front. He had so many with a restriction on using Russian with Germans. RE: Fixes/mods for WW1 - Warhorse - 07-25-2016 Good to hear, with EF/WF, you have to have them in a folder under John Tillers Campaign Series/Mods, not sure how he has them set up for JSGME, or even if he does? If not, EF ones you would want to make a new folder in John Tillers Campaign Series/Mods label it EF-new bases or whatever. Then, make another folder inside THAT folder called East Front, dump the bases into that, do the same for WF, should do the trick! |