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Atheory's Alt-History Scenario Depot - Ocito80 - 03-03-2017 Greetings gents, Updated as of 3-21-2017 Enclosed are a few scenarios I've created thanks to the tools provided by JTS and other modders. I will keep these scenarios in one thread to alleviate spam. Currently released for HTH play are the following: Tunisian_Rumble (Tunisia'43 scenario) NA_Rumble (Alamein'42 scenario) Calais_44_Rumble (France'40 scenario) In production phase for HTH play are the following: Sicilian_Rumble is undergoing a redesign phase (Uses Sicily'43) At present these scenarios are relatively untested, so any feedback would be appreciative. I hope you enjoy them as much as I have putting them together. Atheory RE: Atheory's Alt-History Scenario Depot - Ocito80 - 03-04-2017 File downloads has been updated and now includes the following NA_Rumble scenario and supportive files Tunisian_Rumble scenario and supportive files German_Unit_Images (unzip to german folder) Atheory's Notes in Txt file. Calais_44_Rumble and supportive files OPTIONAL RULES Alternative Assault Resolution.........Counter-Battery Fire Artillery Set Up..............................Night Fatigue Recon Spotting..............................Limited Air Recon Virtual Supply Trucks Low Visibility Air Effects Quality Fatigue Modifier RE: Atheory's Alt-History Scenario Depot - Ocito80 - 03-04-2017 2b - Tunisian_Rumble (440 Turns; February 14th to April 6th) This battle starts with the German offensive towards Kasserine Pass starting February 14th and lasting until 10 days after Monty's offensive that starts on March 26th. Allied Strategy - Allies must hold and preserve their forces early on against the Axis early offensive until reinforcements arrive or until Monty launches his offensive. Forces are roughly evenly matched and it will be a slug fest for those final VPs that will earn you victory. German Strategy - holing up on the Mereth Line or in Tunis won't win you the day. You must push out into the counterside and hold the objectives as long as you can. But be mindful of Allies forwards lurking in the rear and knowing at some point you will have to deal with Monty's Army as well. Addition Notes: 1. No inland supply points 2. Reinforcements are very little, for either side. 3. It's a long game, try not let your units get isolated and forced to surrender. Winning Conditions Axis 32 VP Locations Axis Major Victory = 45+ VP Locations Axis Minor Victory = 32+ VP Locations Draw = 32 VP Locations Allies 33 VP Locations Allies Major Victory = 50+ VP Locations Allies Minor Victory = 33+ VP Locations Draw = 33 VP Locations RE: Atheory's Alt-History Scenario Depot - Ocito80 - 03-04-2017 2d - NA_Rumble (Large, 300 Turns) : Start = Dec 12, 1940 The hypotheical battle for North Africa in 1940. The Italians advanced into Egypt, having stopped their advance to build up supplies for the push onto Mersa Matruh, they gathered mobile forces freed up by the decision to not invade the Balkans with winter looming. With German assistance not immediately needed in the Balkans, the DAK was formed and dispatched earlier than anticipated to Africa. With an emboldened Italian navy these forces landed at Benghazi instead of Tripoli shortening their distance to the front. The British are aware of this and therefore launch operation Compass in strength to destroy the Italian Army before Rommel arrives. The map stretches from Torbruk to Alexandria with VP locations strenching its length. A major victory is difficult to achieve for either side. Allied Strategy - British have a week, maybe two before the Germans arrive. It must use this time to deal with the Italian Army. Aside from their mobile reserves, the bulk of the Italian army is fixed, preparing for their offensive for Mersa Matruh that is scheduled to begin in 5 days. Utilize this time effectively, conducting efficient attacks whereever possible. Weakening the Italian Army will allow you to concentrate your forces against the German armor when it arrives. Then continue the offensive by pushing all the way to Torbruk. Axis Strategy - Only the italian mobile reserves are activated on the first day to react to the Allied offensive. Concentrate and strike hard and fast when the allies show you their weak sectors. Running away and waiting for the german panzers is not an option as it only allows the allies to strengthen their position once they occupy VP locations. The germans are still two weeks away. That's a long time to be engaged with the British in a battle. Once Rommel does show up, gather your forces strike hard and rout the British forces. Advance as far as you can. Common Strategy - It's a long battle, with no further reinforcements than whats on the board, so units may need resting from time to time. Avoid having your mobile forces isolated and destroyed if possible. Protect your flanks as there is plenty of open space to roam. Be mindful of your supply situation, the farther you advance, the weaker that situation will become. The british have small supply sources next to some of the Italian ones. This is to allow either side, should they occupy their supply location, to be able to setup stronger defensive positions with the possibility of being surrounded and not immediately tagged as isolated units. Winning Conditions 22 VP Locations Major Victory = 18+ Minor Vicotry = 14+ Draw = 10+ Minor Defeat = 5+ Major Defeat = 0+ RE: Atheory's Alt-History Scenario Depot - Ocito80 - 03-04-2017 Reserved for Sicilian_Rumble RE: Atheory's Alt-History Scenario Depot - Ocito80 - 03-04-2017 2a - Calais_44 (300 Turns, June 6th through July 6th) The hypothetical allied invasion of Europe through the Pas-de-Calais region instead of Normandy. This uses the France'40 game with a modified Normandy'44 OOB. The 15th Army was constructed from the ground up, along with the units and defenses in the region. Countless hours were poured into the accuracy of the beache defenses and 15th Army. While not perfect, it is quite viable. Allied Strategy - Get off the beaches as quickly as possible, and push inland. As you push inland you will have a choices to make. Victory lies in either pushing for Antwerp, or Amiens or both if you can swing it. You will find that you can choose to either assault the coastal cities or not. The coastal cities are incentavized by a VP Location and an enhanced supply source representing a greater efficiency from the ports. However, these are not essential to victory unless you make them so. Plan your strategy wisely. Airborne forces have two missions. Secure bridges across canals/rivers and help assault the beaches where possible. Airborne and special units are withdrawn by June 12. Anti-tank ditches are setup along the beaches to represent the atlantic wall. Engineers must damage these as quickly as possible to allow for assaults. Carpet Bombers are released at certain intervals. You may want to plan additional offensives around those dates. Just look at the air availability to see these dates. German Strategy - Time is your friend. Delay the enemy wherever possible. Allow reinforcements, especially armor, to arrive and counter-attack. Use the rivers to withdraw worn out units behind to recover. The named coastal batteries have been made available to use for fun. These are considered siege guns, so will only fire once per turn, and do not auto-defense fire. Germans have the added bonus of inland supply points. Use these to form hedgehog defenses, or Festungs if the situation requires it. Just don't forget to counter-attack, you must push the enemy back to the beaches to win. Since the map is large, some rail capacity is permitted. It is advisable to use this mostly at night, but use it at your own risk. Use your recon units to screen your flanks while you concentrate in force for counter-attacks. Air interdiction can be nasty at times. You can either weather it through day-time movements or wait until the safety of night. Since allied victory can be achieved by either taking Amiens or Antwerp, you have a lot of map to defend. Plan well. Additional Notes/Features - 1)German player has supply sources inland too, which can allow for pockets should the situation develop in that way. 2)Allies lack inland supply sources, so be mindful of counter-attacks that threaten your supply lines. 3)There are some RR artillery off tracks. This was intentional for historical relevancy. 4)Information was lacking, but attempted to stay true to the concept of reserve forces manning the 2.Stellung (or 2nd line of defense) 5)Moving through ZOC is permitted, but requires full movement allowance. I was never a fan of checkerboard defensive lines. Winning Conditions 26 VP Locations Allied Major Victory = 21+ Allied Minor Victory = 16+ Draw = 7+ RE: Atheory's Alt-History Scenario Depot - Ocito80 - 03-11-2017 Calais_44 update. Work went back into the OOB, reducing the amount of units where possible. Original oob was approaching 8500 units. Now, down to 6300 with a little more work to go. The last bit of work to finalize on the OOB will be units associated with atlantic wall defenses where applicable. RE: Atheory's Alt-History Scenario Depot - Ocito80 - 03-15-2017 Calais_44 Update 3-14-2017 1st Testing phase complete. Adjustments being made. 2nd testing phase to commence this weekend. Quick Notes Large Campaign: Number of turns reduced to 300 (June 6th to July 6th 1944) Game Used: France'40 Using VM/McNamara unit values from N44. Modified VM's N44 alt.pdt file slightly in reducing stacking per hex down to 1000. Built AOK.15 from ground up, plus other regional units. Beach invasion points refocused. VP locations adjusted. Carpet Bombers available June 25th for Operation "Revolver". This is Patton's Third Army dash for either Antwerp or Amiens. Allied player can choose which direction to go to keep German player guessing. Appropriate VPs allocated to assist victory if either Amiens or Antwerp area is taken. Stay tune for more in the coming weeks. Thanks Atheory RE: Atheory's Alt-History Scenario Depot - Ocito80 - 03-22-2017 Update 3-31-2017 Calais_44 2nd testing phase is well underway. Tunisian_Rumble scenario updated. The entire scenario approach was modified. There is no initial race for tunis period. Instead the scenario starts with the German offensive towards kasserine pass (Feb 14) and ends 10 days after Monty's offensive starts (April 6th) The scenario is ahistorical still in that the OOB structure has been modified. This is an untested scenario. Sicily_Fortress scenario removed, and is currently being reworked with a new approach. The OOB is being structurally redone and the scenario redesigned. ETA for release, March 26th I've included a zip folder on the First post containing the german images with the appropriate naming scheme I use. It is suggested you download these for use with my scenarios to avoid missing images. Additional ones for SS, KM, LW and other nations will be added when possible. Of note 1. all my scenarios should use VST. 2. all my scenarios have been adjusted to allow for ZOC movement using 100% movement cost. Future Projects in the pipeline 1. Budapest_Rumble - A) Romania vs Hungary circa 1940/1941. Romania rejects giving Hungary land and invades marching towards Budapest. B) After poland. Hungary resists joining the Axis, Germany invades Oct 1939. Marches towards Budapest. 2. Kharkov_Rumble - after a mild winter offensive, Russian launches a summer offensive week before the Germans planned to launch their own. 3. Feet Dry version of Calais_44. RE: Atheory's Alt-History Scenario Depot - Ocito80 - 03-24-2017 Updated 3-23-2017 Calais_44_Rumble 2nd testing phase ended. Scenario and supportive files added up at the original post. The weather.pdt is the original France'40 file with the Normandy'44 data copied into it. Meaning this will not alter the programmed weather for the original France'40 game. The OOB is vastly imported from N44, therefore allied images will need to be imported from N44 to the F40 folder. Or you will need to edit your own. I will attempt to post my versions at some point. Sicilian_Rumble OOB finalized. Just figuring out how to approach the scenario design, be it invasion or some dry feet alternative. I could return to the fortress sicily concept, but the rugged terrain already makes things tedious enough I think. |