House Rules and Optional Rules - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Black Powder & Cold Steel (https://www.theblitz.club/message_boards/forumdisplay.php?fid=163) +---- Forum: The Napoleonic Wars (https://www.theblitz.club/message_boards/forumdisplay.php?fid=165) +---- Thread: House Rules and Optional Rules (/showthread.php?tid=70640) |
House Rules and Optional Rules - Jagger - 03-23-2017 I was digging through some of my old games and found the Eckmuhl campaign. I played it years ago a against the AI but never PBEM. Anyway, I was thinking about giving it another go and trying PBEM this time. I am going to take a week or two to relearn the rules and do a couple games against the AI. Then on to PBEM. I am curious whether there are any standard house rules in playing PBEMs-particular for Eckmuhl or the Napoleonic games. Also I am wondering what are the usual optional rules used for PBEMs. I will play my practice games with the recommended optional rules and bare in mind any house rules. Thanks all! RE: House Rules and Optional Rules - Jagger - 03-23-2017 (03-23-2017, 01:41 PM)I just noticed the message section above on optional rules, so forget that question. Still wondering about house rules. Jagger Wrote: I was digging through some of my old games and found the Eckmuhl campaign. I played it years ago a against the AI but never PBEM. Anyway, I was thinking about giving it another go and trying PBEM this time. I am going to take a week or two to relearn the rules and do a couple games against the AI. Then on to PBEM. RE: House Rules and Optional Rules - agmoss99 - 03-23-2017 Have a look at the Sticky (above) For playtesting the games we use a standard set of everything ON, except MDF; No Retreat Overrun; Multiple Infantry Melee and Partial Retreats. Just those four OFF. But everyone has their favourites and understanding them is essential. As for House Rules. They are very much up to the individual. From none/anything goes to a few to several pages. Always discuss with a potential opponent before you start so as to avoid angry exchanges later. Go to the HPS website and make sure you have the latest patch installed. Enjoy! RE: House Rules and Optional Rules - Compass Rose - 03-24-2017 As you already found, the thread listing all of the optional rules is very helpful. I highly suggest that when you start playing PBEM games with brand new opponents, start out playing smaller scenarios. That way if you don't like your opponent's game play or something else, you are not locked into a 300+ turn game in which you will quickly loose interest in playing. If you are into using 3rd party art mods, there are several available and can be found in the below thread. https://www.theblitz.club/message_boards/forumdisplay.php?fid=262 If you have any questions, feel free to ask. Good luck! RE: House Rules and Optional Rules - Jagger - 03-24-2017 (03-23-2017, 07:58 PM)agmoss99 Wrote: Thanks agmoss, If all options on but 4 is good enough for playtesting, then it is good enough for me. RE: House Rules and Optional Rules - Compass Rose - 03-24-2017 Also, if you like using art mods in your JTS/HPS games, I suggest you use JSGME. https://www.theblitz.club/message_boards/showthread.php?tid=65299 Finally, if you plan on buying any new JTS games, get them directly from JTS here: https://john-tiller-software.myshopify.com/ RE: House Rules and Optional Rules - agmoss99 - 03-24-2017 House rules come in all shapes and forms, but the commonest tend to be some kind of leash on skirmishers rather than let them become independent commando units. Personally I prefer anything goes. That way there can't be any argument over interpretations. As Compass Rose suggests, start a small scenario with somebody in case you find you are incompatible. And stay off any contentious subjects in emails, until you know the person. RE: House Rules and Optional Rules - Jagger - 03-24-2017 (03-24-2017, 01:23 AM)agmoss99 Wrote: House rules come in all shapes and forms, but the commonest tend to be some kind of leash on skirmishers rather than let them become independent commando units. |