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Marne: 1914_0906_01s: Miracle at the Marne - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Marne: 1914_0906_01s: Miracle at the Marne (/showthread.php?tid=71262) |
Marne: 1914_0906_01s: Miracle at the Marne - jonnymacbrown - 12-10-2017 Want to recommend the Marne scenario. It is unique in that both sides must attack to win! This is a big scenario but only 30 turns so it is playable. You must rest units however; while time is of the essence. It has only been played 3 times but it is not as daunting as it looks. jonny ![]() RE: Marne: 1914_0906_01s: Miracle at the Marne - jim pfleck - 12-11-2017 I played a team game of it ( I am not sure if Doctor, Paul A, and Ernie S and I registered it-Doctor and I won as the Germans) and it was an absolute blast. I am 16 turns into it now (I forget the avatar name of my opponent). It takes a LONG time to play each turn solo, but it is one of the best scenarios out there. My Germans currently are suffering a major defeat but 2nd, 3rd, 4th, and 5th armies appear to be poised for success at dawn on day 3... 1st army is getting its clock cleaned... |