Wacht am Rhein(Herbstnebel) Readme - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Wacht am Rhein(Herbstnebel) Readme (/showthread.php?tid=72189) |
Wacht am Rhein(Herbstnebel) Readme - bdtj1815 - 12-23-2018 Considerable interest has been shown in the Wacht am Rhein(Herbstnebel) scenario which is included in Bulge Gold. I have attached a more extensive readme which I didn't send to Strela to include in the initial release. Hope you enjoy this scenario, it is the culmination of a lot of research and work. Brian Jennings RE: Wacht am Rhein(Herbstnebel) Readme - Warhorse - 12-23-2018 Thanks!! RE: Wacht am Rhein(Herbstnebel) Readme - larsonney - 12-23-2018 Thanks Brian! This will be very helpful in my game! Jon RE: Wacht am Rhein(Herbstnebel) Readme - panther421 - 12-24-2018 Thank you Brian, just starting playing your scenario. RE: Wacht am Rhein(Herbstnebel) Readme - Sgt_Rock - 12-31-2018 The lack of ZOCs will help the Germans - good move. Peiper and the infiltrating units can now slip through the lines. I also think highly of the Alternative rules. Being able to pick out units in a hex for air, direct and indirect and naval fire always seemed unrealistic. I also am a big fan of the new hidden disruption result rule. Many of us fire fire fire until a unit disrupts and then attack it. How would the units have known they were disrupted? Broken I can understand. RE: Wacht am Rhein(Herbstnebel) Readme - Der Landser - 12-31-2018 Very cool! Thank you very much! RE: Wacht am Rhein(Herbstnebel) Readme - Lohengrin - 12-31-2018 (12-31-2018, 03:24 AM)Sgt_Rock Wrote: The lack of ZOCs will help the Germans - good move. Peiper and the infiltrating units can now slip through the lines. A hex is 1 km, right? Why wouldn't a unit be able to target a sub area of a 1km hex? Are you saying the smallest area any unit in the game can target is 1 square km? As for disruption, how about when a unit stops returning fire? How about when it's completely suppressed? Isn't that a sign that something about that unit has degraded? |