Spiked guns - no points? - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Black Powder & Cold Steel (https://www.theblitz.club/message_boards/forumdisplay.php?fid=163) +---- Forum: The American Civil War (https://www.theblitz.club/message_boards/forumdisplay.php?fid=164) +---- Thread: Spiked guns - no points? (/showthread.php?tid=73821) |
Spiked guns - no points? - LarkinVB - 09-10-2020 Any idea why there are no artillery point losses if guns are spiked by the enemy? RE: Spiked guns - no points? - wildb - 09-11-2020 User Manual: To spike the battery, select it and then use the Spike Battery command of the Command Menu. Once spiked, it is not possible to unspike the battery during the scenario. For victory point calculations, spiked artillery only counts half of normal. This means you would spike an artillery unit when you feel that it is vulnerable to melee. Note: You must remain in the same hex as a spiked enemy artillery battery with at least one unit to be awarded Victory Points for the capture of the battery RE: Spiked guns - no points? - LarkinVB - 09-11-2020 Thanks, I was just wondering about this rule. Does make capturing guns which you can't defend when spiked less beneficial. |