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Artillery capture - Printable Version

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Artillery capture - LarkinVB - 09-27-2020

Playing with the artillery capture optional rule, how do I really capture a gun?

If I'm on top of an uncrewed gun it says 'overrun'. How do I change this to 'captured'? Will this automatically happen in the next turn if I stay on top?


RE: Artillery capture - krmiller - 09-27-2020

You can move onto an uncrewed gun if it is alone in a hex or melee it, it then becomes Overrun.
At  the start of the next turn it becomes Captured.
I believe that is done because the manual says you cannot fire or spike a gun on the turn you overrun it.
So it is noted as Overrun the turn you take it and Captured on the next turn so the game can track it.


RE: Artillery capture - LarkinVB - 09-28-2020

Thanks. It is woking as you said.