Scheldt - Antwerp bug - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Scheldt - Antwerp bug (/showthread.php?tid=74088) |
Scheldt - Antwerp bug - Fhil - 11-23-2020 Just started my first PBEM game of Scheldt, beginning with the Anwerp scenario. I took the Allied side, and on the second turn, one of the partisan units that was supposed to arrive at hex 11,12 or something like that (within the city) arrived on hex 10,10. That is actually a full water hex. I believe that this should not be possible and is probably a bug as you can´t move from a water hex. I just restarted the turn immediately and it arrived normally this time. I didn´t make a screenshot, but I believe you trust me RE: Scheldt - Antwerp bug - Mike Prucha - 11-24-2020 (11-23-2020, 08:42 PM)Fhil Wrote: Just started my first PBEM game of Scheldt, beginning with the Anwerp scenario. Hi Fhil, This sounds like some underlying problem with Infiltration Reinforcements. I will pass this on. -Mike P RE: Scheldt - Antwerp bug - Fhil - 11-24-2020 Hi Mike, thanks for the quick response, and thanks for the great job you did with the game, it just looks, feels and plays fantastic! |