FWWC East Prussia: "Broken" units on Turn 2 - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: FWWC East Prussia: "Broken" units on Turn 2 (/showthread.php?tid=74498) |
FWWC East Prussia: "Broken" units on Turn 2 - neonlicht - 03-07-2021 Made a scenario for play against the AI & tested it. Was surprised that some of my Cavalry units were "Broken" on Turn 2, despite still having a morale grade of C or D. How to explain this? [attachment=5027] RE: FWWC East Prussia: "Broken" units on Turn 2 - Mr Grumpy - 03-07-2021 Difficult to say as this is a custom scenario, at the moment the only thing I can think that can "break" units with zero fatigue is if they were in a "protection" zone around a reinforcement hex? See page 12 of the FWWC manual. RE: FWWC East Prussia: "Broken" units on Turn 2 - neonlicht - 03-07-2021 Hi & many thanks for this---yep, that was indeed the case. Thanks again---useful to know. :-) |