Waterloo Long Campaign - Feedback - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Black Powder & Cold Steel (https://www.theblitz.club/message_boards/forumdisplay.php?fid=163) +---- Forum: The Napoleonic Wars (https://www.theblitz.club/message_boards/forumdisplay.php?fid=165) +---- Thread: Waterloo Long Campaign - Feedback (/showthread.php?tid=74950) Pages:
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Waterloo Long Campaign - Feedback - Elxaime - 10-04-2021 Hi - I have Waterloo and see it has been recently updated. I am tempted to dive into the magnificent looking 388-turn Waterloo campaign, where the map covers all the historical area of the campaign. Has anyone played this to some extent, perhaps even to a conclusion? What has been your experience? Is it fun? Fairly balanced? Historical? J. RE: Waterloo Long Campaign - Feedback - agmoss99 - 10-04-2021 I played the older version which was way too pro French. They could be at Quatre Bras a day early whilst the allied reinforcements weren't even on the map. And exit hexes for the French but not allies makes no sense; they can march on Brussels leaving the allies in the rear. The new patch makes gameplay very different and I'm still getting to grips with it. RE: Waterloo Long Campaign - Feedback - LarkinVB - 10-06-2021 What is it that makes gameplay that different with the patch? One thing it changed for the better for campaign play is allowing supply waggons a greater speed on roads. Without that change prussian waggons starting in the east had no chance at all to follow their army marching west. RE: Waterloo Long Campaign - Feedback - Sir John Cope - 10-06-2021 It seems likely that the introduction of night fatigue will reduce the attractiveness of the "race for Brussels" gambit? RE: Waterloo Long Campaign - Feedback - agmoss99 - 10-06-2021 Certainly night fatigue makes the game play differently. Also the new LoS rules makes a big difference. Mixed unit penalty I don't quite understand yet but it seems to penalize those who launch attacks with stacks from a number of different formations if I understand it right. RE: Waterloo Long Campaign - Feedback - LarkinVB - 10-08-2021 (10-06-2021, 06:01 PM)agmoss99 Wrote: Certainly night fatigue makes the game play differently. Also the new LoS rules makes a big difference. Mixed unit penalty I don't quite understand yet but it seems to penalize those who launch attacks with stacks from a number of different formations if I understand it right. If you mix units from different brigades in a stack each receives a -1 morale penalty during checks. Artillery units do not trigger this. RE: Waterloo Long Campaign - Feedback - CountryBoy - 10-17-2021 I'm at turn 78 in a PBEM game using the old version I think and the French are absolutely stomping the Coalition (who are unfortunately being commanded by me). RE: Waterloo Long Campaign - Feedback - von Mohr - 10-19-2021 (10-04-2021, 05:01 AM)Elxaime Wrote: Hi - The Waterloo Long campaign is absolutely my favorite scenario of all games. It's a great gaming situation pitting the vastly superior numerical Allies ( over 85,000 advantage ) against the qualitative advantage of the French. The large map allows players the ability to make strategic decisions. I have probably played this scenario at least a dozen times with a wide variety of results for both sides over 15 years. The new features such as being able to play Phased Play with AI doing Defensive Fire eliminates the need for a separate e-mail and no more blitz tactics. Reduced visibility makes scouting more valuable. Night fatigue reduces night movement so troops have a realistic chance to rest. Great game! RE: Waterloo Long Campaign - Feedback - tobruck41 - 08-19-2022 Do you players playing the long game us AI for movement until you get close to the enemy? I find it tedious to move hundreds and hundreds of units for 'days' until closing w the enemy. But I've never had great results with the AI; troops get jumbled and messed up. RE: Waterloo Long Campaign - Feedback - agmoss99 - 08-19-2022 I do use the automovement for units on roads only. But avoid cities where units have a tendency to go off piste and get disordered. |