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Replacement question - Printable Version

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Replacement question - jonnymacbrown - 12-22-2021

What does this mean? (from parameter data):   Russian Replacement: 1     Axis Replacement: 1
thanx jonny LOL


RE: Replacement question - Ricky B - 12-22-2021

From the manual:

can also receive a variable number of replacements based on a specified percentage of the unit’s full-strength value

Thia is based on supply level >= 50. So the units it applies to would get 1% of full strength each turn it doesn't move, etc.

However, I thought and the manual states it is defined in the OOB though, but I do see both values in the PDT. So maybe the manual is out of date for this part. Let's look further.

Ah, so reading the change log, the replacement value you see in the PDT is an adjustment to any replacement value set in the OOB, to vary it per PDT from the OOB base. In this case, whatever the rate is in the OOB is what is applied.

Rick


RE: Replacement question - jonnymacbrown - 12-22-2021

(12-22-2021, 08:34 AM)Ricky B Wrote: From the manual:

can also receive a variable number of replacements based on a specified percentage of the unit’s full-strength value

Thia is based on supply level >= 50. So the units it applies to would get 1% of full strength each turn it doesn't move, etc.

However, I thought and the manual states it is defined in the OOB though, but I do see both values in the PDT. So maybe the manual is out of date for this part. Let's look further.

Ah, so reading the change log, the replacement value you see in the PDT is an adjustment to any replacement value set in the OOB, to vary it per PDT from the OOB base. In this case, whatever the rate is in the OOB is what is applied.

Rick
So it's not a lot.  Thanks. What about this:
  Russian Unit Recovery: 3%     Axis Unit Recovery: 1%


RE: Replacement question - Ricky B - 12-22-2021

Actually it is meaningless as a 'lot'. It is just an adjustment to the oob replacement level, and even if that is only 1 percent per turn, that means 10 percent replacements per day, say 400 men for a division per day, or for tanks even more impressive compared to history.

Unit recovery is what you grew up with, the percent of lost strength recovered each turn. So it would never be as high as replacements as a one to one value, and shrinks in actual men per turn as strength nears 100 percent, to basically nothing.


RE: Replacement question - jonnymacbrown - 12-22-2021

(12-22-2021, 09:18 AM)Ricky B Wrote: Actually it is meaningless as a 'lot'.  It is just an adjustment to the oob replacement level, and even if that is only 1 percent per turn, that means 10 percent replacements per day, say 400 men for a division per day, or for tanks even more impressive compared to history.

Unit recovery is what you grew up with, the percent of lost strength recovered each turn. So it would never be as high as replacements as a one to one value, and shrinks in actual men per turn as strength nears 100 percent, to basically nothing.

Thanks for the analysis! Big Grin


RE: Replacement question - jonnymacbrown - 12-22-2021

(12-22-2021, 09:18 AM)Ricky B Wrote: Actually it is meaningless as a 'lot'.  It is just an adjustment to the oob replacement level, and even if that is only 1 percent per turn, that means 10 percent replacements per day, say 400 men for a division per day, or for tanks even more impressive compared to history.

Unit recovery is what you grew up with, the percent of lost strength recovered each turn. So it would never be as high as replacements as a one to one value, and shrinks in actual men per turn as strength nears 100 percent, to basically nothing.

I have always been poor at math so if you don't mind Ricky B let me ask you this question. I have a PZ Grenadier battalion of 300 men rated A. Would I get more replacements with 3 companies of 100 men or should I keep the battalion whole @ 300 men? Or doesn't it matter? Does the A rating matter? thanks jonny Propeller Hat


RE: Replacement question - Ricky B - 12-22-2021

Shouldn't matter.

Don't have the manual in front of me so not sure about the A rating impact. I am fairly sure it does for recovery.


RE: Replacement question - ComradeP - 12-23-2021

Recovery is modified by quality.

Replacements are modified by the OOB value (if any) and the parameter data value as Ricky B explained. It's also modified by the local supply value if it's below 70 for FWWC or 50 for PzC. I don't own any MC titles, so I'm not sure what local supply value is used for 100% replacements in that series.

Breaking down units decreases the variability in results (more checks tend to mean strength increase is closer to the average result for a certain situation), but has no impact for units consisting of men.

Breaking down battalions into companies is often a good idea for units consisting of Guns and Vehicles, as strength is recovered/replacement using a check based on percentage chance to determine whether a gun/vehicle is replaced. It's better to have 3x10% chance instead of a 30% chance, as you can never recover 3 guns/vehicles with the latter situation whereas that is possible when breaking down units. Another advantage for nations that can break down units.


RE: Replacement question - Green - 12-23-2021

(12-23-2021, 06:10 AM)ComradeP Wrote: Recovery is modified by quality.

Replacements are modified by the OOB value (if any) and the parameter data value as Ricky B explained. It's also modified by the local supply value if it's below 70 for FWWC or 50 for PzC. I don't own any MC titles, so I'm not sure what local supply value is used for 100% replacements in that series.

Breaking down units decreases the variability in results (more checks tend to mean strength increase is closer to the average result for a certain situation), but has no impact for units consisting of men.

Breaking down battalions into companies is often a good idea for units consisting of Guns and Vehicles, as strength is recovered/replacement using a check based on percentage chance to determine whether a gun/vehicle is replaced. It's better to have 3x10% chance instead of a 30% chance, as you can never recover 3 guns/vehicles with the latter situation whereas that is possible when breaking down units. Another advantage for nations that can break down units.

ComaradeP,

Everything you say is correct. Variability is the basic difference in recovery in terms of whether or not units are broken down. The averages are equivalent mathematically but a higher number of calculations means higher variability in terms of individual results. But I think the calculations for men and vehicles/guns are probably the same. It is just that for men the numbers tend to be larger so the recovery normally relates to more than 1 man, rather than fractions of a man. Although, in all cases they would still need to be rounded to whole numbers.

So, as you rightly point out there is an advantage to being broken down but mathematically it is not huge. Let us take an example of 3 units with a single  tank loss each and assume these units could combine into a single unit. If the recovery rate was 5%, each sub-unit would recover .05 of a tank each turn on average and the combined unit would recover .15 of a tank. In reality they each will recover either zero or 1 tank on a given turn, so what are the chances?

For the combined unit the chance is 15% that it will recover a single tank. For each of the sub-units it is 5% each. So the chance of zero tanks recovered for the combined unit is 85%. The chance that on a given turn all sub-units recover zero tanks is 85.7%, which is roughly the same as if combined (but slightly worse). The chance of the sub-units recovering 1 tank only is 13.5%, of recovering exactly 2 tanks is 0.7% and the chance of recovering all three is 0.1% (or 1 in a thousand). So there is a difference but it is probably not enough to base a decision on whether or not a unit should be broken down. The recovery rate would need to be quite high for the difference to become significant. It is often lower than the 5% I have assumed and so its impact is often very small. Of course I have not seen the code so I am making some assumptions about how it all works.

John


RE: Replacement question - ComradeP - 12-24-2021

(12-23-2021, 09:38 AM)Green Wrote: ComaradeP,

Everything you say is correct. Variability is the basic difference in recovery in terms of whether or not units are broken down. The averages are equivalent mathematically but a higher number of calculations means higher variability in terms of individual results. But I think the calculations for men and vehicles/guns are probably the same. It is just that for men the numbers tend to be larger so the recovery normally relates to more than 1 man, rather than fractions of a man. Although, in all cases they would still need to be rounded to whole numbers.

So, as you rightly point out there is an advantage to being broken down but mathematically it is not huge. Let us take an example of 3 units with a single  tank loss each and assume these units could combine into a single unit. If the recovery rate was 5%, each sub-unit would recover .05 of a tank each turn on average and the combined unit would recover .15 of a tank. In reality they each will recover either zero or 1 tank on a given turn, so what are the chances?

For the combined unit the chance is 15% that it will recover a single tank. For each of the sub-units it is 5% each. So the chance of zero tanks recovered for the combined unit is 85%. The chance that on a given turn all sub-units recover zero tanks is 85.7%, which is roughly the same as if combined (but slightly worse). The chance of the sub-units recovering 1 tank only is 13.5%, of recovering exactly 2 tanks is 0.7% and the chance of recovering all three is 0.1% (or 1 in a thousand). So there is a difference but it is probably not enough to base a decision on whether or not a unit should be broken down. The recovery rate would need to be quite high for the difference to become significant. It is often lower than the 5% I have assumed and so its impact is often very small. Of course I have not seen the code so I am making some assumptions about how it all works.

John


True, for recovery the difference is not particularly significant, but recovery tends to be the icing on the cake unless units are very small or local supply is very poor.

Let's use PzC for the example, as (updated) FWWC titles use fractional numbers in some OOB's that make it difficult to compare conditions between titles. Unlike PzC, Recovery might also be 0 (to prohibit loss recovery for artillery units).

Some PzC titles, such as Budapest '45, feature small battalions compared to other titles. In most cases, infantry battalions will have a strength of 400-600 men or so depending on whether the heavy weapon company is abstracted and added to the regular infantry companies a battalion consists of.

Let's assume the scenario is long enough for results to move towards the average result, removing variability from the examples.

First example: a battalion with a full strength size of 400 Men, and a strength of 300 Men in this situation. A loss of 100 Men compared to full strength.

Recovery 2% at C quality for 2% results in a recovery of 2 Men: 100x0.02=2.


Replacements at 1% (no OOB modification) result in 4 Men being replaced at 50 local supply or higher: 400 x 0.01=4 Men.

The local supply value would need to be 34 or lower in order to be below Men regained by Recovery in this example.
Local supply modifier: (34-20) / 30= 0.4666.
400 x 0.01=4.
4 x 0.04666=1.8664 Men

Bigger battalions regain more strength through Replacements than smaller units regardless of losses suffered, whereas all units of the same quality benefit equally from Recovery. That's also why cutting maximum strength in a Moscow '42 update and decreasing Axis replacements in Kharkov '43 dramatically reduced the Wehrmacht quickly ballooning in size like in the stock versions, for example.

Second example: four non-combinable 20 vehicle at 100% strength Soviet tank companies/"battalions" compared to four combinable 20 vehicle at 100% strength Panzer companies.

Let's assume all companies have 15 runners and let's assume all units are C quality.

The game turns all guns/vehicles into "Men" to determine percentage chances. 1 Gun/Vehicle=10 Men.

Recovery 2%: each company/"battalion" has a 10% chance to recover a Vehicle each turn:
5 Vehicles= 50 Men.
50 x 0.02 = 1 Man or 0.1 Vehicle.

Replacements are also identical for both sides, with a 1% Replacement rate with no local supply modification resulting in a 20% chance to recover a vehicle:
20 Vehicles=200 Men.
200 x 0.01 = 2 Men or 0.2 Vehicle.

In this case, the result is the same, but only because all units are below maximum strength and other conditions are equal.

Third example: Now let's look at a situation where two of the Soviet tank companies/"battalions" have lost 10 tanks, and the others have lost none.

Recovery 2% gives a 20% chance to recover a Vehicle:
10 Vehicles = 100 Men
100 x 0.02 = 2 Men or 0.2 Vehicle

Replacements are as above, with a 20% chance to recover a Vehicle.

Combining and breaking down the German units results in a loss of 5 Vehicles for each company. The results are the same as in the previous example.

The Vehicles regained from Recovery will decrease with each Vehicle that is recovered, whereas the Vehicles recovered through Replacements remain stable as long as the local supply value doesn't change to a value of 49 or lower.

If the two Soviet units that have lost Vehicles move, they can't recover Vehicles. If three out of four German companies move, the fourth can still recover a Vehicle.

The ability to distribute losses between component units and being able to give some units rest whilst others fight on gives a significant advantage over time.