Bolt from the Blue pathfinding problem - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Bolt from the Blue pathfinding problem (/showthread.php?tid=75179) |
Bolt from the Blue pathfinding problem - dto - 01-04-2022 Bolt from the Blue is an excellent campaign. But when I click on a unit -- especially the faster ones with 165 Action Points -- the game can literally lock up for several minutes. There's a small revolving blue circle, which I assume means that the game is calculating possible movement paths (especially if I enable the Shade Movement Radius function). I have Win 10 and 8 GB of RAM, which is fine for other PzC games. Posting this as a standalone thread because I wonder if movement calculations are a problem for PzC games that have units with high action points and a big map. Michael RE: Bolt from the Blue pathfinding problem - Aolain - 01-04-2022 Here is what I do as I have this problem as well. When T moving high MP units, especially on the NGP, I hit the “save movement points” button. I then move to the limit, and if I wish to move further, simply hit the button again, this deselects SMP, & I finish the move. |