• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Modern Campaigns and Patrolling Function
07-04-2007, 09:39 AM,
#1
Modern Campaigns and Patrolling Function
I am playing a game of NGP, the Total War 3.0 version, as NATO side. I have had NATO infantry using the "patrolling" function which was patched into the version of NGP that we are using for this variant.

However I am noticing that, despite having units on patrol, Soviet Spetznaz are still disrupting units in travel mode, sometimes right beside NATO infantry that has been in place and in patrol mode for several turns. The Soviet deception value is 5 hexes, so per the rules I am assuming the NATO patrolling disables the Spetznaz deception impact within those five hexes of the patrolling unit.

Has anyone else noticed this? Is the patrolling function somehow not working with Spetznaz in Modern Campaigns the way it should vs. Partisans? Are Spetznaz not considered Partisans for the purpose of the patrolling working? Is this as designed or is it something that needs to be fixed?

Thanks.

Quote this message in a reply
07-04-2007, 02:48 PM,
#2
RE: Modern Campaigns and Patrolling Function
I thought patrolling just increases the chance of detecting deception units, or am I mistaken?
Quote this message in a reply
07-04-2007, 03:33 PM,
#3
RE: Modern Campaigns and Patrolling Function
According to the manual (this is the North German Plain online help, updated with the section on patrolling):

***

"It is possible to put a unit with men (not vehicles or guns and not HQ units) into a Patrolling state. To do this requires the full movement allowance of the unit and the unit cannot be Broken. While Patrolling, the unit will negate the ability of any Partisan unit within Deception range of having any Deception effects. In addition, a Patrolling unit will be able to spot any enemy unit within 2 hexes, regardless of line-of-sight restrictions. While in a Patrolling state, a unit has a 3/4 assault and fire value. It costs 1/2 of the movement allowance of the unit to recall Patrols. This is done automatically when the unit moves."

***

Now, what MAY be happening is the deception Spetznaz units are within 5 hexes of the hex being disrupted BUT are more than 5 hexes from one of the patrolling NATO infantry, which is certainly possible...e.g. if a disruption occurs right next to a patrolling unit, conceivably it is being caused by a Spetznaz exactly 5 hexes away.

I just wanted to double check whether anyone else has had any problems with using patrolling to offset deception units in Modern Campaigns. If not, the above may just be happening.
Quote this message in a reply
07-05-2007, 02:31 AM,
#4
RE: Modern Campaigns and Patrolling Function
Ahh ok, thanks for the clarification. I guess I must have read it too quickly. :o
Quote this message in a reply
07-05-2007, 02:38 AM,
#5
RE:��Modern Campaigns and Patrolling Function
Send this user an email
Quote this message in a reply
07-05-2007, 08:18 AM,
#6
RE: Modern Campaigns and Patrolling Function
Thanks Glenn! The actually helps alot since I can now take my infantry in the rear areas off the patrolling in my game since I know now it doesn't impact the deception effects of Spetznaz.

Quote this message in a reply


Forum Jump:


Users browsing this thread: 2 Guest(s)