• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


VP Anomaly
12-15-2008, 12:14 PM,
#1
VP Anomaly
Just noticed this in a new, neat little Desert game by Valour. It is not new, having been around since the early days. The Marmon-Herrington Support AC has a VP of 4. Which makes it equal to, say, a PzIVD or a Chafee, and more valuable than than most German ACs, most Pz IIIs, or for that matter an early SS Panzergrenadier platoon.

Which in my humble, does not meet the KKR Kommon sense rule.

Should be 3...MAX
Quote this message in a reply
12-15-2008, 01:43 PM,
#2
RE: VP Anomaly
In a game I am playing I have them out front leading the charge. Thanks KK I am going to reign them in next turn. That VP is ridiculous.
"And the world did gaze, in deep amaze, at those stout-hearted men, but few,
Who bore the fight that freedom's light might shine through the foggy dew"
-Peadar Kearney, "The Foggy Dew"




Quote this message in a reply
12-18-2008, 09:33 AM,
#3
RE: VP Anomaly
Dan,

Don't stress if it's in the scenario we're playing, as I had captured Marmon-Herrington's leading my charge :)

Thomas (Rupert)
Quote this message in a reply
12-21-2008, 10:10 AM,
#4
RE: VP Anomaly
Hahaha, it was. That's funny.
"And the world did gaze, in deep amaze, at those stout-hearted men, but few,
Who bore the fight that freedom's light might shine through the foggy dew"
-Peadar Kearney, "The Foggy Dew"




Quote this message in a reply


Forum Jump:


Users browsing this thread: 1 Guest(s)