Dog Soldier Wrote:Not a bad idea. Would these events work like the "Strategic Options" in PzC, except maybe a little more abstract? Each side chooses from several options. The game would then match these choices at the right time and determine the effect on the NA campaign. Perhaps increased/decreased forces on future turn or supply changes for both sides.
Dog Soldier
Yes for example... each side would have different events available for each
theater of operation. In North Africa we could see the German having the possibility
-to upgrade units (to a certain cost in victory point like OJW was suggesting)
-arrival of reinforcement
-a better commitment of the Italian Navy
-increase logistic
- etc...
I am sure we could find many more events in two categories: what we choose to use as a player and what just happen (depending of what is going on on the battlefield or an outside event [historical or probable]).