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altering terrain by artillery fire
06-30-2009, 06:17 AM,
#1
c_Question Mark  altering terrain by artillery fire
Is it possible to alter the terrain from grassland in to mud
of a village into rubble when firing (multiple) large shells(not mortars) into that hex?

and if not shouldn't it be that way ?

regards
Remko
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06-30-2009, 08:08 AM,
#2
RE: altering terrain by artillery fire
I played a game years ago called, "The Perfect General" and liked the fact that you could use artillery for destroying bridges, blowing up mines and interdiction on roads, etc.

Of course, changes like this could easily change a whole scenario.

So, I gladly accept the rules as currently established.

As far as reducing a village into rubble is not necessarily a good idea. American's tried this in Italy and discovered that it had a couple of big disadvantages: It created some great defensive positions for enemy forces and is sure slowed down allied armor and other mechanized advance.

Give a man fire and he'll be warm for a day.
Light a man on fire and he'll be warm for the rest of his life.

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06-30-2009, 10:56 PM,
#3
RE: altering terrain by artillery fire
Played the perfect general as well. I think the chief problem with CS is the lack of persistant artillery fire. If infantry time it right they can walk through a barrage unscathed. I think artillery fire should work like smoke and last throughout the turn. Units moving into it would have to take a moral check before making the move.

I don't think mud would be appropriate. These are big hexes with a huge area to cover. If it was to be introduced I think you'd need to look long and hard at the total amount of fire needed to uniformly churn up the terrain to that extent (as well as damage buildings).

In Earl's campaign game we did have the building effect because he'd manually modify the map between rounds.

LR
If you run, you'll only die tired.

One hand on the wheel, and one in the flame,
One foot on the gas, and one in the grave.
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