Leonadis Wrote:The game does have random factors included but they are not dominant and generally the same result will occur when the same conditions apply in combat and missile fire.
Ok, thanks, that is interesting since I do not remember to have read it anywhere.
Leonadis Wrote:If you believe that a specific combat condition is not well represented in the game please explain your view here and the HPS team will consider it. Where it is believed to be valid and the game programme can be adapted then a suitable change will be made to the next update.
That's great! But I just began to play this game.
In my opinion, you should implement more modificators for ranged fire, like I said:
- malus for distance (and perhaps bonus for point blank)
- bonus for shooting at the right flank (which is not protected by a shield) or the rear (no shield and generally less armor since you are not supposed to fight showing your back)
It is only suggestions and they are subject to debate.