0623_01c: The Destruction of Army Group Center - no Fixed Units_Alt rebalanced by Michael Smith
Rebalanced by Michael Smith
FILES YOU NEED IN YOUR MINSK FOLDER TO PLAY
SCN
OOB
PDT
READ ME
Thanks and Credits Original designers and Volcano Mans _alt version . This modified version has been under development since summer 2009.
This revision of the Minsk campaign has been the result of substantial PBEM testing with Carl Hebert ( every turn was played)
I have attempted to pretty much keep the flavour of the alt version of the game but have made substantial revisions for play balance.
I have changed some parts of the OOB , PDT and scn itself.
Here are the main changes V1.0
AIR
The air units for the Russians are a bit stronger according to the air research I have done the Russians enjoyed about 7-1 even 10-1 ratio
Air interception for the Russians has been increased as has the interdiction %. Axis air interception has been reduced.
AA UNITS
For both sides I have attempted to show a wider deployment for these units by giving them an abstract range and improved AA fire
I hope they will pose more of a THREAT to air units now. I also hope players will deploy them so they cover as many units as practical.
ARTY SET UP
Reduced for both sides 40% for the Russians and 80% for the Axis - this is the main historical mechanism to slow offensive ops in PZC ( ESP. THE Soviets )
RANGE MODIFIER
Now set at 1 to really give the long range guns( on turreted or open platforms ) an advantage and closed SP guns a historical disadvantage.
WIRED BRIDGES
The auto blowing of bridges has been removed.
DIGGING IN
Now at 20%
GENERAL REPL RATE
2% for the Russians and 3% for the Axis ( stragglers )
SUPPLY
Russian supply will begin to dwindle in the later part of the game ( it could stall the offensive ) , Axis supply will also reduce.
If you are the Russians you should consider this carefully.
TURNS
Now at 160 to allow the Russians about the historical time to capture Minsk
OOB
Important parts...
Substantial improvements the axis morale in general although there are a few poorer quality units mixed in as well. Same applies to the Russians
there are a few Bs in there mix but few poorer units as well.
Reduced all closed to SP guns to 1 hex hard attack range ( to simulate the defensive nature of these weapons a bit better )
MAP
Substantial improvement to the defences which are more significant than in the original game
The fortress Towns are not at first sight that good to take up any defence but they have supply hexes so isolation will not take effect
Added some rubbled Town and Village hexes. It will be tempting for the Axis to try and hold these.
VP
As per VM modification from the original plus some hexes have been moved and or reduced.
I really hope you will give this a try - a lot of effort has gone into making the PBEM experience good for both sides.
Large Scenario 160 Turns, Designer Michael Smith
*Latest V2.0 files in post #2*
Any feedback/comments can be posted in this thread.