RE: More Scenarios
In my opinion, the larger you go with SB, the less interesting things are. SB covers tactical level combat really well, which lends itself to smaller, more intimate engagements. This is where this series and game engine excels.
The other factor would be maps. In order to have a divisional level engagement, the maps would have to be fairly large otherwise the unit density would start to be an issue.
As for team play, you could play as many on a side as you wish, you'd simply have to determine who commanded which units, decide on an order, and then have each man move his units, save the file (not close), send it on to the next guy on his side, etc. Last guy ends the turn, sends it to your opponent. Unless you had guys that were really dedicated players, this would potentially make for a very long time frame per scenario, but it certainly could be done.
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