This is my first attempt at a JTS mod. I have no tested the playability, but will begin to do so. I am hoping others will have an interest, grab a buddy, play it and report back any feedback.
450 Turn Monster encompassing the entire Tunisia Map.
Setting -
Vichy Troops in Tunisia were loyal to Vichy and blocked the mountain passes to the advancing allied forces from Algeria. It wasn't until the end of December were the routes clear and the advance continued. This gave the Axis extra time to organize the 5.Panzer.Armee. Instead of ad-hoc abschnitts, Kampfgruppes were formed in their place. Therefore the Axis OOB is adjusted slightly, primarily the 5.Panzer.Armee, but no additional forces were added.
This is an attempt to blend the main aspects of the original scenarios into one large one. The Axis must expand their Tunis bridgeheads to prevent the allies from occupying their victory point locations. The month of January is meant for fluid battles, while February will be a slug-fest as the Allies launch their all-out offensive.
Personal notes:
I like the idea of a slow buildup over time and Tunisia allows for that. Axis and Allies in the north get a steady stream of reinforcements. In the south no so much as the two armies will just be dumped on the board over a few days span.
Kampfgruppes were used in Tunisia, but over a long campaign there is no way attach/detach units accordingly. I therefore took some liberties with the OOB on the axis side to form some, mostly out of the abschnitt units. Hence the additional oob file.
DAK and 8th Army timetable were pushed up about a week as to avoid extending the amount of the game turns even further.
Dawn/Dust was adjusted, hence the separate pdt file.
I do consider this phase 1, and as feedback comes in, once the VP locations, reinforcement schedule feels solid I hope to move on to Phase 2, which will reduce the map size by 20-30% and establish strategic deployment options for both sides.