02-12-2007, 04:43 PM,
|
|
Importance of HQ's
If a unit is within range of all headquarters: Battalion, Regiment, Brigade, Division, Corps and Army, which is the most significant in terms of that unit being provided with supplies?
Specifically, if an engineer platoon is in a given hex and it's parent Battalion HQ is within 5 hexes and it's Regiment HQ's is within 8 hexes and Brigade within 10 hexes, etc., which headquarters is more apt to supply this unit?
Is a unit more apt to be supplied by a Corps HQ than a non-parent Battalion HQ even though they are both within the same hex supply range?
Thanks gentlemen,
Pat
Give a man fire and he'll be warm for a day. Light a man on fire and he'll be warm for the rest of his life.
|
|
02-13-2007, 05:01 AM,
|
|
RE: Importance of HQ's
Pat, quick question.
Do you have the manual?
Hope you're well
Take care and good luck
Jason Petho
|
|
02-13-2007, 12:25 PM,
|
|
Digger
First Sergeant
|
Posts: 215
Joined: Feb 2001
|
|
RE: Importance of HQ's
HQ's supply follows a bottom up heirarchy
You trace to your parent HQ, if it is out of supply, because it moved the previous turn, you go to the next one up and so on until finally you are left with the overall ammo rating for the scenario.
Matt ~Digger
|
|
02-15-2007, 10:49 AM,
|
|
RE: Importance of HQ's
Hi Jason,
Someone was good enough to send me the manual (email), but I can't seem to open it??
Therefore, I may ask some questions that are otherwise available in printed form.
Thanks,
Pat
Give a man fire and he'll be warm for a day. Light a man on fire and he'll be warm for the rest of his life.
|
|
02-15-2007, 11:18 AM,
|
|
RE: Importance of HQ's
One important thing about parent HQs.........if a unit goes low on ammo as a result of firing it must trace directly to its parent HQ(platoons and companies trace directly to the HQ they are placed under in the .org file but a battalion with no hq has no where to trace)..........and if there isn't one or it gets eliminated the unit will be low on ammo for the rest of the scenario.........makes them a bit more important....at least I think that's right.
"The secret to success is not just doing the things you enjoy but rather enjoying everything that you do."
|
|
02-15-2007, 11:20 AM,
|
|
RE: Importance of HQ's
Oh BTW,.............ask questions..........the only bad question is the one that never gets asked :-)
"The secret to success is not just doing the things you enjoy but rather enjoying everything that you do."
|
|
02-16-2007, 12:20 AM,
|
|
RE: Importance of HQ's
Pat
I would be happy to send you a PDF version of the East Front II manual, if you wish.
Take care and good luck
Jason Petho
|
|
02-16-2007, 03:52 AM,
|
|
RE: Importance of HQ's
I found that reducing the overall ammo level in scenario design is a good way of reducing the game speed. Units are more dependent on their HQ's so the player needs to keep the units together and give the HQs time to deploy and supply. Also the effect of artillery is reduced which can be good in some cases.
Huib
|
|
02-16-2007, 06:23 AM,
|
|
RE: Importance of HQ's
Agreed, Huib
I've been using the same thing!
Hope you're well
Take care and good luck
Jason Petho
|
|
02-16-2007, 07:18 AM,
|
|
RE: Importance of HQ's
Yeah :-)
"The secret to success is not just doing the things you enjoy but rather enjoying everything that you do."
|
|
|