• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


AMBUSH Feature needed
07-26-2007, 05:52 PM, (This post was last modified: 07-26-2007, 05:58 PM by Mike Abberton.)
#21
RE: AMBUSH Feature needed
Quote this message in a reply
07-26-2007, 06:03 PM,
#22
RE: AMBUSH Feature needed
Volcano Man Wrote:But then again, most people would probably save and load the turn if that happens to them (hence the reason why I like to play some small scenarios with no PBEM saves), which is the same thing that would happen if there were complex ambush rules in place.

Either this is a sad indictment on humanity or you're just an old cynic. :P

I prefer huge campaigns so saves on are pretty much mandatory. It just means I have to be careful choosing my opponents.
Quote this message in a reply
07-26-2007, 11:06 PM,
#23
RE:��AMBUSH Feature needed
Quote this message in a reply
07-27-2007, 11:12 AM,
#24
RE: AMBUSH Feature needed
They were advancing towards a nearby enemy, attacking. I doubt they were in column. Even T mode losses are trivial compared to an ambush. Still, I would I would be delighted to see, occasionally, a travel mode unit ambushed by a previously unspotted defender, and having it's losses magnified by 6. Or any random number, after ambush has been invoked.
Quote this message in a reply
07-27-2007, 06:29 PM,
#25
RE: AMBUSH Feature needed
Quote this message in a reply
07-28-2007, 09:29 AM,
#26
RE: AMBUSH Feature needed
I was just kidding about most people loading and saving the game --kind of like mentioning it so no one will do it. ;)
Quote this message in a reply


Forum Jump:


Users browsing this thread: 2 Guest(s)