Dog Soldier Wrote:Fire attacks are simulating the WW2 tactic of establishing fire superiority before the assault goes in. The assault is the close combat attack to drive the enemy out of his position.
Dog Soldier
Fire superiority? Would that be the same as suppressive fire? I mean if the guys are in foxholes there is only so much you can do with light infantry weapons. Basically you fire so the guys keeps their heads down as you make your move in. At least that's how I see it, but I am not an expert in ww2 tactical fighting.
In Panzer campaigns you generally assault once the enemy has been softened up (disrupted), which can take a few gameturns, that is several times 2 hours where you pepper him with fire (without coming at close quarters). I just wonder if that was what happened in real life. I can imagine indirect fire for a few hours (artillery), but suppresive infantry fire (inflicting casualties) that's not so straightforward.
I guess what would make me totally happy would be a "suppressed" state, almost the same a disrupted, but it could happen with few casualties. How about that? I agree it probably wouldn't change the game that much...