RE: Olympic 45
Well, First off, Lazy, amphibious invasion is about the hardest thing to do in this, or any other even marginally realistic wargame. So you might want to try some other scenarios until you get your TOAW groove back on.
That being said, I spent, like, five minutes looking at this scenario this morning, and here are my off-the-cuff, easy-for-me-to-say thoughts:
1.) Interdiction. The US has about 30% interdiction with almost all of their bombers on combat support. Setting most of them to interdiction could have a devastating effect on the Japanese reserves rushing to the beaches. Or not; like I said, I haven't tried this.
2.) Naval bomboardment. The amphibious attacks are going to burn your turn no matter what you do, but you should be able to get in several rounds of naval bombardment before you send the troops in. This will mean fewer casualties in assault, and a stronger force holding the beaches.
3.) Ignore losses. If you haven't set the US landing units to this, you should. They're only likely to get one round of combat; if they don't take the beaches or get knocked off them, then they are dead anyway, so tell them to fight to the death!
You could also expereiment with deception, maybe feinting at one beach and then hitting the other two really hard the next turn. But, since Elmer has no imagination, he's kind of hard to trick. Such strategies work better against humans.
It looks to me like you're going to take massive casualties no matter what you do, though. Like I said, capturing beaches is hard.
Oh, and be sure to make grabbing supply hexes your primary concern. Not doing t[/align]his is a mistake I have made over and over in amphibious attacks.
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