House rules:
Night Rules, no army may move at night. Exception Each Nation may make one emergency retreat at night once per game. They must move away from the enemy and keep moving away all night. This is not a redeployment to a better position, this is army moving off the battlefield to avoid destruction.
Multi INF and CAV Melee is on:
No formed unit may be melee more then once in a turn, skirmisher melee be melee'd with out mercy. CAV charges my use the Penetration as normal, no change
CAV may not charge in to non clear
INF may not square in non Clear
Skirmishers must remain with in two hexes of the parent unit, they may not operate independently unless the started the game as Skirmishers, there are very few that do and they are all Prussian. If a Skirmisher routs and runs away, it must take the most direct route back to the parent unit. (not go off and run around behind enemy lines, they were not commando units, sorry but no Sharpe's here, Line unit skirmisher were only used top support the advance or retreat of the parent unit.
We are big on historical play and not on gamey tactics, Skirmishers are the biggest abuse of the system. If You have played the Civil War games, they have got the use of skirmishers right, they are not separate units.
Victory Points are by Objective and:
Each point of INF 0.1
Each point of CAV 0.2
Each point of ARTY 6.0
Leader casualties are by rank of the leader, from 2 to 64 points (not sure what Napoleon is worth, I have never had him killed)
Troops have been moving for 28 turns with little contact
Prussian Army Strength