08-29-2016, 02:09 AM,
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RE: Terrain mod for HPS Kharkov '42
I would still like to see the 2d relief part of different elevations like in PB. Any chance of seeing that?
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08-30-2016, 06:05 AM,
(This post was last modified: 08-30-2016, 09:27 PM by Pepe Botijo.)
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Pepe Botijo
Master Sergeant
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Posts: 169
Joined: Jul 2011
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RE: Terrain mod for HPS Kharkov '42
The mod works perfectly with:
-MC (at least Danube Front´85)
-FWWC (France and East Prussia)
-Tunisia´43 and Mius´43 (demo)
-All PzC tittles before Kharkov´43
-Moscow´42 (1.01) and Kharkov´43 (1.02) but not with the latest patches.
Believe me, to play those old titles with the supermod is like come back to life!
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09-02-2016, 01:40 AM,
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RE: Terrain mod for HPS Kharkov '42
Just looked at the 2d maps in the first post. Take that view from directly above and give it the raised elevation look like in PBs and you have the ultimate 2d map, that is what I have been hoping for.
Also, the 3d views you show, can we get a view of tem with a few units shown? I know when I trid 3d in PzCs, the unit clicked on would actually be invisible at that point, only the outline of the unit, no guts. All other units showed full until clicked on. I play CS in 3d mode and love it. Great details on the icons. Am curious about the look in PzC units on your maps.
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09-02-2016, 06:33 AM,
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Warhorse
Moderator
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Posts: 2,332
Joined: Jun 2001
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RE: Terrain mod for HPS Kharkov '42
(09-02-2016, 01:40 AM)Outlaw Josey Wales Wrote: Just looked at the 2d maps in the first post. Take that view from directly above and give it the raised elevation look like in PBs and you have the ultimate 2d map, that is what I have been hoping for.
Also, the 3d views you show, can we get a view of tem with a few units shown? I know when I trid 3d in PzCs, the unit clicked on would actually be invisible at that point, only the outline of the unit, no guts. All other units showed full until clicked on. I play CS in 3d mode and love it. Great details on the icons. Am curious about the look in PzC units on your maps.
I wish, that is a coding issue, not a graphics issue, I can't do anything about that. In PzB, there is in the code to point to a sequence of sides, in 2DHexSides.bmp to make the raised look, PzC doesn't have that, and I can't put it in there, am just a graphics guy!
Here, however is a look at the counters, if you mean the 3d units, they are too generic, and I'm not going to even bother with those!
This is with Normal Terrain
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