Just goes to show that the most obvious route to VP hex's is not always the best strategy to winning a game, especially if you can outflank a number of bunkers.
Thanks. Nice concise AAR. I wonder if you would ever have enough time (guaranteed enough to make it a sound tactic) to build that bridge? I've found building bridges in this title very slow. Sometimes you're lucky and it's faster, but not often. When i played this scenario (and posted about how difficult it was for the Allies) I never considered building a bridge in order to make a flanking attack with armour possible. If you've played against the AI, for example, or hotseat, have you ever managed to build a bridge there in the course of the game, Nikolai?
02-18-2021, 02:14 AM, (This post was last modified: 02-18-2021, 02:19 AM by NikolaiB.)
Yeah, I have build bridges, but only (i think) in the getting started scenarios!
Actually, I think my statement that two engineering units have a 50% chance of building a bridge each turn is way off. First, because they are morale D, their probability of building a bridge each turn is lowered to 75% of what it is in parameter data. Second, the engineering squadron might be considered a company and not a battalion (I am not sure though). This further lowered their bridge probability to 1/3rd of the parameter data! The relevant parameter value in this scenario is 30%, so these modifiers really hurt.
For example, the probability changes from:
1- (1-0.3)^2 = 0.51
To:
1-(1-0.3*(1/3)*0.75)^2 = 0.14
Again though, I am not sure if Squadrons are equivalent to companies or to battalions.
Edit: The other alternative to take Merksem, if the wired bridge blows, is to ferry your infantry units.