Grumbler Wrote:I haven't bother to test it with WinMBT, but in the older fersions of SP, you could area fire suspected ambush spots and the set range of the ambushers would open up to the range of the unit area firing plus 1.
Will that still happen with this new patch? If the ranges are gard and don't open up to allow the ambusher to fire back, then you can just sit there and shoot the ambusher to rags. If it does open up, then matching fire will still blow the ambushers rang gate open. So other then the ability to ignore soft vehicles and infantry to go for the armor, the patch doesn't seem to be the defense against good scouting that some seem to think it will be.
Or am I completly off base here?:conf:
Let me give here a specific example to this. Let us say you are on delay/defense. You occupy one strategic location and you are waiting for the enemy to cause them some losses before you withdraw.
You have:
1. an inf platoon (4 rifle squads)
2. two inf AT section (2 men with low range AT weaponry)
3. two MG sections
4. two ATGM sections
4. two tanks
In order for this to work well you need to do two things.
1. Have a good recon to know what is expected.
2. Apply the combined arms principle.
You place them like something similar to this (threat is expected from the east):
..............Inf
Atgm...AT
.........MG..Inf
..Tank
.........AT
..............Inf
...Tank
Atgm..MG
..............Inf
This is a small combined arms anbushing group.
First of all you can set a range value to evey target type separately this is the most essential feature:
-You set the infantry range to all kinds of weapon sytems to one.
-You set the inf AT sections to fire only to lightly armored vehicles (assuming it cannot penetrate heavy armor for this example)
You do not wish them to poen up to shoot at infantry.
-You set the MGs to fire from any range at infantry. No shooting at any armored vehicle. You may consider allowing to shoot at the soft vehicles, depending on whether they are used for ambus springing or they really transport something valuable. This depends on recon information.
-You set the ATGMs to fire at heavy armor only. It is not point wasting their expensive ammo for cheap metal.
-You can set your armor to fire at many things. Usually it is advisable to set fireing at infantry from close range. You can set the tanks to fire at heavy armor (assuming it has excellent AT capability) and if recon implies that there is a force with a lot of APC-IFVs you may also set them to fire at lighter armor as well in order not to allow them to carry the infantry too close. (This can be done by setting the min-max armor value to fire at.)
Or you can do the APC IFV killing on your own turn the opponent will most probably not know about your tanks in they do not open up. Again it depends on recon information.
How does this work?
-If recon by infantry is done, the MGs will open up at long range and they will get ambushed by the infantry squads at range 1.
-If recon is done by armored vehicles the Inf AT squads will have a shot at them or in the worst case they will be ambushed by the Inf squads at range 1.
Until now no tank nor ATGM has revealed itself(Unless the tanks were set to fire at light armor on purpose) .
If a valuable armor comes the ATGMs will take the shot. Tanks shoot at the things they were set to shoot at.
And so it goes on. Got the idea?
Artur.