AlienXXX Wrote:Hello fellow WinSPWWII and MBT players.
Again I seek the knowledge of the more experienced players...
I 2) When a truck carrying a section of infantry blows up, there is usually only one or two casualties. Even when the truck blows up on the first shot (i.e., no time for passangers to bail out).
I find this a bit too kind, as I guess if you hit a truck with a rocket and it explodes all passangers would turn to mince meat...
Are the kill routines really too kind or am I missing something?
Thanks
Cesar / AlienXXX
The answer to that one is game balance.
While what you mention does get noticed by players, the opposite and similarly unrealistic usually goes unnoticed. If you fire at a soft vehicle with passengers several times and miss each time the passengers stay on board. They don't jump out and take cover even though the bullets and/or shrapnel are flying all around them. The only way a vehicle will dismount the passengers is when it finally gets hit. In a situation like this it would be much more realistic if the passengers get out once they're under fire and take cover. They'd most likely be taking no casualties at all (irrespective of what happens to the vehicle subsequently). The game doesn't keep track of how often a vehicle gets fired at so doesn't 'know' what would be the 'realistic' amount of passenger casualties. So instead of giving the extremes of 0 or very high casualties the game tends to give light casualties (1 to 3), more or less like an average. You can still get 0 or very high numbers of casualties but those are fairly rare.
Having a soft vehicle dismount all passengers when fired at isn't an option either. It would mean you can force dismounts by aiming a single very low odd shot at a truck. For high speed utility vehicles with few passengers it isn't a huge problem as the vehicle will have enough movement points left after remounting the troops again the next turn. But most of the heavy trucks and many of the medium ones have movement rates that are nearly equal or lower than their carrying capacity. In other words, they'd need all movement points to mount the troops (or whatever they're carrying) again. That would be very unrealistic too. It would make the 'scenario' of a truck filled with troops racing away while being fired at from quite a distance impossible. In fact it would mean moving these vehicles around on the battlefield would get very cumbersome and tricky. Not a desirable situation either.
So the game designers chose a mechanism which tends to 'average' out the passenger casualties to take all situations into account. It does lead to specific instances that look unrealistic but 'solving' one would only lead to other unrealistic effects that would be a greater strain on balance and 'realism' than the current mechanism.
Narwan