RE: Normandy Monster Campaign new version
Hi folks,
After some playtesting with BRAMMER I've updated the scenario to version 1.1
Here are the changes:
PDT
Raised fatigue recovery from 8 to 10
Lowered axis air interception from 3 to 0
Scenario
Set all PILLBOXES upon Bocage as vacated.
Eliminated AT Ditch at (144,51) due lack of engeneers Brithish Commandos were unable to assault.
Juno Beach: weakened Bernieres from PILLBOX to BUNKER.
Omaha beach: Weakened Omaha defenses (mainly change BUNKER and Colleville defenses to TRENCH, make all PILLBOX change to pillbox but one)
OOB
AXIS
Duplicate Command range for German HQ units.
Raised german 352th ID to quality B (unless rgt 726 and FE352, remained as E and C quality units )
Raised german 12.FJ.Aufk.Abt. to B quality
Raised german FJ.Regt.6 to A quality.
Lowered Sturm.Btl.AOK.7 assault rating to 30
Increased NW 15cm SA rating from 22 to 25
ALLIED
Major modifications on Allied Air Power. (mainly lowering SA rating)
Greatly increased Allied Naval HA+SA from:
Warspite, Ramilles, Rodney, Nelson, Texas, Arkansas, Nevada, Quincy, Tuscaloosa and Augusta.
|