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montys gammbit
03-03-2008, 04:56 AM,
#11
RE: montys gammbit
Hi Ken,

thats what I noticed too.
the map is very suitable for delaying actions, it has many ideal points for ambushes.
and for the allied player what makes it worse, the germans can easy fall back to the next defensive line.
so far Mao took a heavy beating.
we are battle 3 now, and I think its getting more difficult for him.
however I lost 3 panthers because they end up in the middle of the allied reinforcements.
this battle should be played with the rules MR and I wrote, you can find them at TPG playtest/tactic section.

henk
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