Minor UI fixes
While I'm still in 'observe & comment' mode; there are some other less ambitious enhancements to PzC that would improve the game imho.
1) "POST-TURN" VIEWING FEATURE
After I end my turn and exit the game (or open another scenario) I'm unable to revisit the scenario, review my end-of-turn unit positions, strategize, etc. The best I can manage is to take screen captures of a couple of critical map areas before I exit the scenario. Wouldn't it be great if you could reopen your last completed PBEM game turn with your own player password, allowing you to review the end-of-turn situation while waiting for an opponent's next move?
2) DISPLAY UNIT GRAPHICS FOR SCHEDULED REINFORCEMENTS
When I'm learning a new scenario/game I like to develop a complete understanding of my OOB; all the strengths & weaknesses of my military assets. This is very difficult when it comes to reinforcements; the Unit List Dialog only displays very cursory information on reinforcements (unit name, generic type, rail/travel mode status). The only way to view the specs of your reinforcements is to hunt them down in the DAT files or to open the scenario and advance through the game turns until they arrive (very tedious for reinforcements arriving on Turn 200!). Wouldn't it be great if you could go to the Unit pull down menu, select 'Scheduled', click on any of the listed reinforcements in the Scheduled Dialog, and have the reinforcement units displayed in the hex info area (since the cursor goes to the arrival hex anyway)?
3 RAIL MODE HOT KEY
Some games make extensive use of rail movement; on any given turn a player might be toggling 30-40 units in/out of rail mode. Wouldn't it be great if we could do this simply by selecting the unit(s) and hitting the "R" key?
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