Hawk Kriegsman Wrote:You would have one in me. I as a player have every right to defend any and all objectives as I see fit, within the confines of the club rules. An exit hex is an objective and can be defended.
As I stated earlier if someone put halftracks or lightly armored vehicles in an exit hex and then shelled them to create wrecks than that is out of line. Otherwise defend away. I know that the sceanrio El Regimia Pass has defenders (fixed as I recall) in the exit hexes. Will you not play that scenario?
Glad we agree on the shelling of one's own units at least!
I would play the the above scen, but only after making a determination it's possible to exit my units after blasting away the defenders on the exit hex (I might hit the hex with artillery a few times to un-fix them, and give the enemy a chance to be elsewhere).
Quote: Other than most scenaios to date don't have wreckers to clear wrecks.
That's a good point - I admit I'm not very familiar with the new matrix units.
Quote: It is not cheesy to put valid defenders in an exit hex. Please stop implying it as such.
We'll probably have to agree to disagree on stacking of the exit hex itself then Eric. Of course, defending OTHER types of objective hexes with anything and everything the enemy has at his disposal I've never had a problem with.
Quote: Also as pointed out earlier, it almost never comes down a battle for the exit hexes.
I'm sorry Erik, but that misses the point I'm trying to make, namely, that exit hexes are not like other objective hexes - they are special, in effect because their maximum value is determined by the number of units exiting off of them. In addition, because of their abstract placement, it may, in SOME situations, be helpful to have a little clarification on whether stacking of such hexes should be allowed.
Of course, it's entirely possible that the entire board will disagree with me, and that's ok. A little gaming ethics discussion is a good thing. :cheeky: