RE: Tournamets
Well, I need to update this one last time.
There is a central chink in my plan to have a 2-in-1 QB battle map with no flags at all. When you load a map (that you made yourself) as a QB--even with NO flags in it--the game engine automatically sticks random flags into the game anyway!!?? So apparently you cannot design a QB game that will have no flags. :(
I liked POS's old Trident Tourney with 3 battles in 1, but felt 2-in-1 would be sufficient for my purposes. And...I wanted to try it with zero flags, where, like Fullhouse said, key terrain would be the natural tactical ''objectives'' to gain. Also like his idea of no time limit at all (so I guess just set the turns to something like 100); both sides fight as long as they feel they can in order to gain the upper hand, or decide when they need to withdraw.
Since my idea with no flags seems to have to be a scenario, I suppose that also dictates that units for both sides have to be pre-purchased for both sides, which might require a mirrored battle, to handle any unexpected game imbalances.
Back to the drawing board!.....:stir:
"Never put off till tomorrow what you can avoid doing entirely."
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