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Campaign AI
03-02-2010, 09:09 PM,
#1
Campaign AI
Just wanting to know, increasing the AI difficulty, does increase the way it plays or just gives them an advantage on the dice rolls.

Cheers Wayne
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03-03-2010, 01:29 AM,
#2
RE: Campaign AI
I don't think it alters the way the AI performs. It merely gives the AI a higher many percentage of extra units and as you say better dice rolls.

Cheerscheers
Gordon
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03-03-2010, 05:01 AM,
#3
RE: Campaign AI
Hope not to offend too many folks, but............

Don't waste your time playing the AI.....Dynamic campaigns will rot your brain!
Play real folks and challenge yourself to learn the best PBEM game ever. I use to spend hours playing campaigns.......thought it was great until I discovered the Blitz and got hooked playing by E-mail. Now I only PBEM and wouldn't think of wasting my precious gaming time on the AI

MY 2 cents.....

Sorry for butting in.

Rob
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03-03-2010, 06:03 AM,
#4
RE: Campaign AI
(03-03-2010, 05:01 AM)Smedley Wrote: Hope not to offend too many folks, but............

Don't waste your time playing the AI.....Dynamic campaigns will rot your brain!
Play real folks and challenge yourself to learn the best PBEM game ever. I use to spend hours playing campaigns.......thought it was great until I discovered the Blitz and got hooked playing by E-mail. Now I only PBEM and wouldn't think of wasting my precious gaming time on the AI

MY 2 cents.....

Sorry for butting in.

Rob

I agree about the DCG's, but there are some LCG's that are very well put together that actually offer a relative challenge to the human player.

Jason Petho
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03-03-2010, 09:20 AM,
#5
RE: Campaign AI
Yes Jason, the LCG are a different matter. Some great stuff there. I have lost to the AI on a few occasions! I was just trying to get some more opponents! ;-)

Rob
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03-03-2010, 10:10 PM,
#6
RE: Campaign AI
Yeh I agree with Smedley, it's a bit of brain rott playing against the computer but it is fun smashing them.....a little addictive actually..lol. Nothing beats playing against another person.
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03-04-2010, 03:00 AM,
#7
RE: Campaign AI
(03-03-2010, 05:01 AM)Smedley Wrote: Hope not to offend too many folks, but............

Don't waste your time playing the AI.....Dynamic campaigns will rot your brain!
Play real folks and challenge yourself to learn the best PBEM game ever. I use to spend hours playing campaigns.......thought it was great until I discovered the Blitz and got hooked playing by E-mail. Now I only PBEM and wouldn't think of wasting my precious gaming time on the AI

MY 2 cents.....

Sorry for butting in.

Rob

Rob - I agree 110% with you! :eek1:

Thankfully, PBeM has been the "shot in the arm" that has kept the CS platform going these many years... making the "pure" AI-driven campaigns more of a "killing time" activity while waiting for your opponents' turns to arrive. :kill:
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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03-04-2010, 06:28 AM,
#8
RE: Campaign AI
I really wish we could get more interest in linked PBEM campaign games.
Earlmann tried a couple of times, Jason tried, and I am experimenting with one right now with six players.

All the things that are frustrating to some in playing scenarios would not be so much of a problem if we could get a linked campaign goining in which one side at least had to deal with the consequences of actions taken in the last battle. Someone wants to scout with half tracks or use them to draw fire - no problem - his infantry will be walking next scenario - a desperate defender wanting to delay an advance by leaving trucks along an attacker's path - that's fine but the long term consequences might not make the sacrifice worth it.

PBEM has kept CS going for years. There's still a ton of potential and I think a linked multiplayer campaign is a way to go.
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03-04-2010, 08:45 AM,
#9
RE: Campaign AI
(03-04-2010, 06:28 AM)Cole Wrote: I really wish we could get more interest in linked PBEM campaign games.
Earlmann tried a couple of times, Jason tried, and I am experimenting with one right now with six players.

All the things that are frustrating to some in playing scenarios would not be so much of a problem if we could get a linked campaign goining in which one side at least had to deal with the consequences of actions taken in the last battle. Someone wants to scout with half tracks or use them to draw fire - no problem - his infantry will be walking next scenario - a desperate defender wanting to delay an advance by leaving trucks along an attacker's path - that's fine but the long term consequences might not make the sacrifice worth it.

PBEM has kept CS going for years. There's still a ton of potential and I think a linked multiplayer campaign is a way to go.

Scott is right and maybe I will attempt another campaign in the future. Problem is they are time consuming and require a lot of dedication. They are not for the player that gets discouraged after a few bad turns or when things don't go as planned. I have enjoyed running them and do think they are much better than playing the AI or any set scenario. I suspect people that have played in a PBEM campaign will admit that it gets the blood pumping, the brain to working, and can even cause disruptions in heart pumping :-)

VE
"The secret to success is not just doing the things you enjoy but rather enjoying everything that you do."
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03-04-2010, 11:24 PM,
#10
RE: Campaign AI
Funny, I was just thinking the same at work today. I would love to be involved with a group of people in a linked campaign. That's what I liked about the AI campaigns except the AI plays like rubbish.
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